Oh how I wish I had time to play with this stuff. At this moment on my breadboard I have a Teensy 3.2, a 6DOF gyro module, etc. Bluetooth modules should be in today. 10DOF modules on order. I think the magnetometer is important for HT to prevent drift. The altitude, perhaps not so much. Of course, this is for a drone project (I'm writing a book about building drones). And I have audio projects backed up ...
For audio and head tracking, I have been playing in Unity to Google Cardboard and now GearVR. I have some demo code for anyone interested in Unity development. The standard I hear in the VR world is 20ms "motion to photons". Minimum frame rate of 60Hz, preferably 90-120Hz. These faster rates do not allow convolution with the full block size of the listen database, though careful truncation should be OK. David McGriffy VVAudio On Mon, Feb 1, 2016 at 5:52 AM, Michael Chapman <s...@mchapman.com> wrote: > > I just looked back at sursound mails and michael chapman had pointed out > > that the teensy has four channel audio support. > > > http://www.pjrc.com/teensy/td_libs_Audio.html > > > > umashankar > > > > > Must refuse the credit. > I just participated in that thread. > > Michael > > _______________________________________________ > Sursound mailing list > Sursound@music.vt.edu > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > edit account or options, view archives and so on. > -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20160201/1758058b/attachment.html> _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.