dw wrote:

On 19/11/2014 22:01, Stefan Schreiber wrote:

dw wrote:

On 19/11/2014 20:42, Stefan Schreiber wrote:



The VRSFX system can do 2-dimensional head-tracking. At best!




I have a feeling head-tracked nodding is not going to help the combination of Ambisonics and binaural.



Completely wrong perspective, in this context.

VR requires head-tracked (3D) video and audio. Because you are simulating a real-world experience.

That would depend on the frame of reference for localisation - head or ground.

Localisation certainly happens relative to your perspective, or < you >.

Taking the "ground" as an absolute fixed point - ground at which position? And why some elevation level somewhere below your ears as < reference >? ;-)

Secondly can anyone actually render a sound object around the median plane using a combination of Ambisonics and binaural, or even Ambisonics using speakers? I don't know.

??? You just pan the object into the sound field? (I don't say there could not be some problems later. Think of distance and object size...)

Forget about the speakers or headphones, at this point.


Best,

Stefan
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