> [?] > I did say 'OT' ... ;-)>
But, if sin.wav is a 0.01Hz sine wave, peaking at 1.0 and cos.wav is a 0.01Hz cosine wave peaking at 1.0, then newX.wav = X.wav x cos.wav - Y.wav x sin.wav newY.wav = X.wav x sin.wav + Y.wav x cos.wav are interesting ... ? Cutting and pasting bits of various sin.wav's/cos.wav's/etc. into a 'rotate.wav' and making files for higher orders are left as exercises for the reader ... Michael > > On 5 September 2014 09:20, Michael Chapman <s...@mchapman.com> wrote: > >> >> [OT] >> >> As there has been some discussion of SoX as a command line file >> (channel) >> splitter, I thought I'd also note: >> >> You can (as with many audio tools) create slow (e.g. 0.01 Hz) sine and >> cosine waves as 'audio' files. >> >> What is rarer, is that you can multiply two 'audio' files, so you can >> produce rotations on the command line ... >> >> Michael >> >> >> >> _______________________________________________ >> Sursound mailing list >> Sursound@music.vt.edu >> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, >> edit account or options, view archives and so on. >> > > > > -- > > As of 1st October 2012, I have retired from the University. > > These are my own views and may or may not be shared by the University > > Dave Malham > Honorary Fellow, Department of Music > The University of York > York YO10 5DD > UK > > 'Ambisonics - Component Imaging for Audio' > _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.