I use 16 speakers in a dual hexagon(up and down).  I think that spacing at 45 
degrees will give good results.  I also space the two on each of the r walls of 
the room.  I think the corners are bad because of the time differential between 
the speakers i.e. length of the radius from the center.


ThomasChen



-----Original Message-----
From: Augustine Leudar <gustar...@gmail.com>
To: suso <s...@mchapman.com>; Surround Sound discussion group 
<sursound@music.vt.edu>
Sent: Thu, May 1, 2014 9:41 am
Subject: Re: [Sursound] Sound localisation techniques


actually contact this guy he did exactly what you are saying in Max :

http://www.romaindumaine.com/#/main

also Nuendo new versions allow for it (amplitude panning based not
ambisonics)
Gus


On 1 May 2014 17:35, Augustine Leudar <gustar...@gmail.com> wrote:

> I would use four at ear height or a bit lower even and four in the corners
> of the room or - a cube starting at ear height. However you could also mess
> around with some of the DBAP (distance based amplitude panning) max
> externals which let you tell the system where the speakers are and then pan
> around them - you can have all sorts of weird and irregular speaker arrays
> - no need to stay peripheral - depends what you want to do I guess:
>
>
>
> *http://cycling74.com/forums/topic/dbap-external/
> <http://cycling74.com/forums/topic/dbap-external/>*
> by the way its easy to do exactly what you are suggesting with
> ICSTsambipanning~  or any panner which allows for multiple soundsources and
> recordable trajectories (automation)
> *. *
> enjoy !
> Gus
>
>
> On 29 April 2014 05:09, Michael Chapman <s...@mchapman.com> wrote:
>
>> > Hello all,
>> >
>> > I'm looking into experimenting with live 3D panning of sound tracks
>> from a
>> > DAW. The tracks will not be in B-format as I do not have a soundfield
>> mic.
>> > I have 8 identical M-audio AV 40 speakers which I will be driving
>> through
>> > an interface and Max/MSP code (
>> > http://www.icst.net/research/projects/ambisonics-tools/).
>> >
>> The comment has already been made: You don't need a mic to make digital
>> audio ...
>> For ambisonics, anything other than first order must (almost) certainly
>> have been created (with or without mics).
>>
>> > I'm primarily interested in taking a mix for my speaker array and being
>> > able to tilt / rotate / reflect etc. all of the tracks simultaneously.
>> >
>> That sounds like ambisonics,
>> but I would (for ambisonics) phrase it as: Making a mix fo any speaker
>> array, being able to tilt, etc., and being able to listen to the result on
>> 'any' array ... including my own.
>>
>> > - Any advice on speaker placement for 8 speakers in a small bedroom? I'm
>> > currently thinking the 6 corners of a cube and then left and right on
>> the
>> > wall at ear level.
>> >
>> Think we'd need to see the bedroom .... or at least hear about it ....
>>
>> Eight sounds like the corners of a cube (you mention six ... that would be
>> the faces, and not as 'simple' to deal with (nor (?) anything like as
>> good)).
>>
>> > - Are ambisonics techniques the best/only way to do this given that I
>> > don't
>> > have B-format?
>> >
>> Everyone with a computer 'has' B-format ;-)>
>>
>> > - Any references that would be good for a newbie to read? My background
>> is
>> > in math and programming, so technical material is fine.
>> >
>>
>> Good luck,
>>
>> Michael
>>
>> _______________________________________________
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>>
>
>
>
> --
> 07812675974
>



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