> The first part is overdue (and many thanks to Hector!), the second part is a > nice demonstration. But from a CE perspective, I highly doubt that "normal" > consumers would "glue" (in my terms) their smartphone to their head.
of course not ... but the point is that the demonstration is accessible by all with a smartphone, ... and if the demonstration is successful then that can only lead to the development of cheap and small 'clip-on' gyro gysmos (available for $12.99).. that clip on to headsets or ear buds ... and then ambisonics is suddenly available to masses of people, for very cheap, and with a consistent and quality spatial experience (assuming the HRTF decoding can be done right). Etienne > This is why I am stunned that no known headphone manufacturer is using any > of all these widely available and really viable motion-tracking/gyroscope > chips, by now. > And: Things could be done in such an easier manner than ever before, by > now: > > http://www.smyth-research.com/technology.html > >> The Realiser system includes a small device atop the headphone headband >> and another small device at the front of the room, which together monitor >> the position of the listener's head every five milliseconds. > > > > (Bayer Headzone is similar and overcomplicated, from a current perspective. > > http://www.beyerdynamic.de/shop/headzone-headphone-surround-system.html > > You won't need any "base station" for HT, by now!) > > You can replace both former solutions with available motion tracking ICs. > 200 Hz is no problem by now. > > (The Oculus Rift people give some specifications. I already wrote about > this, some time ago. ) > > Beside of this, I have written so often about the Wii control, iPhone > sensors, "Glass" motion sensors and Oculus Rift before that I seem entitled > to utter my private opinion. See also my recent posting of the person who > 3D-printed a frame for a smartphone as stereo display system for a "3D > glass". (VR systems need HT and fast visual updates. "We" are all in-favour > of head-tracked 5.1/Ambisonics decoding, so to speak....) > > Many thanks to Hector Centeno, anyway. > ( It has become way too obvious that any current developments in audio > technology happen at an incredibly slow pace, compared to probably any other > area. This is probably also partially my own fault, just writing about > possible solutions and not actually doing them, cos I have a full-time job > and life... :-D I also would not blame the music or audiophile > industries, which don't know a lot about such complicated topics like > technology or music... On a more positive note, Hector has written some of > these apps for mobile devices which people (consumers) might actually use > in tough real-world/daily life conditions! This wasn't about the usual > Linux environment for connaisseurs, although < some > other people might > object that these < apps > would even not exist without Linux... Maybe this > was not the topic we should discuss! O:-) ) > > > Best, > > Stefan Schreiber > > > >> If this combination of technology is not the future of ambisonics then >> I dont think anything is! >> >> Can I ask ... what is the latency on the head-tracking? >> >> Etienne >> >> On Wed, Dec 11, 2013 at 2:25 AM, Hector Centeno <hcen...@gmail.com> wrote: >> >>> >>> Hello all, >>> >>> I just wanted to share with this list information about two Android >>> apps I've been working on and that I will release soon. I made them >>> because I thought it would be great to be able to listen to ambisonic >>> recordings in a portable way without the need of a full size computer. >>> >>> The first app is called AmbiExplorer and it's a first order decoder to >>> stereo, with the option of choosing binaural or virtual microphones. >>> You can peform soundfield rotation and microphone polar patten >>> selection. It will also work with the device's orientation sensors so >>> you could attach your device to headphones and have head-tracked >>> binaural listening. >>> >>> The second app is called TetraFile and it's a port of the offline >>> command line utility part of Fons' TetraProc. I made this so I could >>> connect my portable recorder (in card reader mode) directly to my >>> phone via USB OTG, transfer the A-format files and do a conversion to >>> B-format and listen using AmbiExplorer. It will read your tetrafile >>> calibration files from your phone's storage. >>> >>> More info and a video demo are available here: >>> http://hcenteno.net/software.html >>> >>> Any comments are welcome. >>> >>> Best, >>> >>> Hector Centeno >>> _______________________________________________ >>> Sursound mailing list >>> Sursound@music.vt.edu >>> https://mail.music.vt.edu/mailman/listinfo/sursound >>> >> >> >> >> >> > > > _______________________________________________ > Sursound mailing list > Sursound@music.vt.edu > https://mail.music.vt.edu/mailman/listinfo/sursound -- http://etiennedeleflie.net _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound