> The first part is overdue (and many thanks to Hector!), the second part is a
> nice demonstration. But from a CE perspective, I highly doubt that "normal"
> consumers would "glue" (in my terms) their smartphone to their head.

of course not ... but the point is that the demonstration is
accessible by all with a smartphone, ... and if the demonstration is
successful then that can only lead to the development of cheap and
small 'clip-on' gyro gysmos (available for $12.99).. that clip on to
headsets or ear buds ... and then ambisonics is suddenly available to
masses of people, for very cheap, and with a consistent and quality
spatial experience (assuming the HRTF decoding can be done right).

Etienne


> This is why I am stunned that no known headphone manufacturer is using any
> of all these widely available and really viable motion-tracking/gyroscope
> chips, by now.
> And: Things could be done in such an  easier manner than ever before, by
> now:
>
> http://www.smyth-research.com/technology.html
>
>> The Realiser system includes a small device atop the headphone headband
>> and another small device at the front of the room, which together monitor
>> the position of the listener's head every five milliseconds.
>
>
>
> (Bayer Headzone is similar and overcomplicated, from a current perspective.
>
> http://www.beyerdynamic.de/shop/headzone-headphone-surround-system.html
>
> You won't need any "base station" for HT, by now!)
>
> You can replace both former solutions  with available motion tracking ICs.
> 200 Hz is no problem by now.
>
> (The Oculus Rift people give some specifications. I already wrote about
> this, some time ago. )
>
> Beside of this, I have written so often about the Wii control, iPhone
> sensors, "Glass" motion sensors and Oculus Rift before that I seem entitled
> to utter my private opinion. See also my recent posting of the person who
> 3D-printed a frame for a smartphone as stereo display system for a "3D
> glass". (VR systems need HT and fast visual updates. "We" are all in-favour
> of head-tracked 5.1/Ambisonics decoding, so to speak....)
>
> Many thanks to Hector Centeno, anyway.
> ( It has become way too obvious that any current developments in audio
> technology happen at an incredibly slow pace, compared to probably any other
> area. This is probably also partially my own fault, just writing about
> possible solutions and not actually doing them, cos I have a full-time job
> and life...   :-D  I also would not blame the music or audiophile
> industries, which don't know a lot about such complicated topics like
> technology or music... On a more positive note, Hector has written some of
> these  apps for mobile devices which people (consumers) might actually use
> in tough real-world/daily life conditions!  This wasn't about the usual
> Linux environment for connaisseurs, although < some > other people might
> object that these < apps > would even not exist without Linux... Maybe this
> was not the topic we should discuss! O:-) )
>
>
> Best,
>
> Stefan Schreiber
>
>
>
>> If this combination of technology is not the future of ambisonics then
>> I dont think anything is!
>>
>> Can I ask ... what is the latency on the head-tracking?
>>
>> Etienne
>>
>> On Wed, Dec 11, 2013 at 2:25 AM, Hector Centeno <hcen...@gmail.com> wrote:
>>
>>>
>>> Hello all,
>>>
>>> I just wanted to share with this list information about two Android
>>> apps I've been working on and that I will release soon. I made them
>>> because I thought it would be great to be able to listen to ambisonic
>>> recordings in a portable way without the need of a full size computer.
>>>
>>> The first app is called AmbiExplorer and it's a first order decoder to
>>> stereo, with the option of choosing binaural or virtual microphones.
>>> You can peform soundfield rotation and microphone polar patten
>>> selection. It will also work with the device's orientation sensors so
>>> you could attach your device to headphones and have head-tracked
>>> binaural listening.
>>>
>>> The second app is called TetraFile and it's a port of the offline
>>> command line utility part of Fons'  TetraProc. I made this so I could
>>> connect my portable recorder (in card reader mode) directly to my
>>> phone via USB OTG, transfer the A-format files and do a conversion to
>>> B-format and listen using AmbiExplorer. It will read your tetrafile
>>> calibration files from your phone's storage.
>>>
>>> More info and a video demo are available here:
>>> http://hcenteno.net/software.html
>>>
>>> Any comments are welcome.
>>>
>>> Best,
>>>
>>> Hector Centeno
>>> _______________________________________________
>>> Sursound mailing list
>>> Sursound@music.vt.edu
>>> https://mail.music.vt.edu/mailman/listinfo/sursound
>>>
>>
>>
>>
>>
>>
>
>
> _______________________________________________
> Sursound mailing list
> Sursound@music.vt.edu
> https://mail.music.vt.edu/mailman/listinfo/sursound



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