etienne deleflie wrote:

finally! congratulations on being the first to get this out.

I've been waiting for exactly that combination of technology ... using
a phone's built-in gyro to do head-tracking and offer binaural decodes
of ambisonic material.... on something we all carry around ... smart
phones.

Well, I didn't think that anyone would take a recent joke so seriously: to fix a phone at/on your head. But this is a great technology demonstration, so I will start to take my own joke a bit more serious. From now on... :-)

The first app is called AmbiExplorer and it's a first order decoder to
stereo, with the option of choosing binaural or virtual microphones.
You can peform soundfield rotation and microphone polar patten
selection. It will also work with the device's orientation sensors so
you could attach your device to headphones and have head-tracked
binaural listening.


The first part is overdue (and many thanks to Hector!), the second part is a nice demonstration. But from a CE perspective, I highly doubt that "normal" consumers would "glue" (in my terms) their smartphone to their head. This is why I am stunned that no known headphone manufacturer is using any of all these widely available and really viable motion-tracking/gyroscope chips, by now. And: Things could be done in such an easier manner than ever before, by now:

http://www.smyth-research.com/technology.html

The Realiser system includes a small device atop the headphone headband and another small device at the front of the room, which together monitor the position of the listener's head every five milliseconds.


(Bayer Headzone is similar and overcomplicated, from a current perspective.

http://www.beyerdynamic.de/shop/headzone-headphone-surround-system.html

You won't need any "base station" for HT, by now!)

You can replace both former solutions with available motion tracking ICs. 200 Hz is no problem by now.

(The Oculus Rift people give some specifications. I already wrote about this, some time ago. )

Beside of this, I have written so often about the Wii control, iPhone sensors, "Glass" motion sensors and Oculus Rift before that I seem entitled to utter my private opinion. See also my recent posting of the person who 3D-printed a frame for a smartphone as stereo display system for a "3D glass". (VR systems need HT and fast visual updates. "We" are all in-favour of head-tracked 5.1/Ambisonics decoding, so to speak....)

Many thanks to Hector Centeno, anyway.
( It has become way too obvious that any current developments in audio technology happen at an incredibly slow pace, compared to probably any other area. This is probably also partially my own fault, just writing about possible solutions and not actually doing them, cos I have a full-time job and life... :-D I also would not blame the music or audiophile industries, which don't know a lot about such complicated topics like technology or music... On a more positive note, Hector has written some of these apps for mobile devices which people (consumers) might actually use in tough real-world/daily life conditions! This wasn't about the usual Linux environment for connaisseurs, although < some > other people might object that these < apps > would even not exist without Linux... Maybe this was not the topic we should discuss! O:-) )


Best,

Stefan Schreiber


If this combination of technology is not the future of ambisonics then
I dont think anything is!

Can I ask ... what is the latency on the head-tracking?

Etienne

On Wed, Dec 11, 2013 at 2:25 AM, Hector Centeno <hcen...@gmail.com> wrote:
Hello all,

I just wanted to share with this list information about two Android
apps I've been working on and that I will release soon. I made them
because I thought it would be great to be able to listen to ambisonic
recordings in a portable way without the need of a full size computer.

The first app is called AmbiExplorer and it's a first order decoder to
stereo, with the option of choosing binaural or virtual microphones.
You can peform soundfield rotation and microphone polar patten
selection. It will also work with the device's orientation sensors so
you could attach your device to headphones and have head-tracked
binaural listening.

The second app is called TetraFile and it's a port of the offline
command line utility part of Fons'  TetraProc. I made this so I could
connect my portable recorder (in card reader mode) directly to my
phone via USB OTG, transfer the A-format files and do a conversion to
B-format and listen using AmbiExplorer. It will read your tetrafile
calibration files from your phone's storage.

More info and a video demo are available here: http://hcenteno.net/software.html

Any comments are welcome.

Best,

Hector Centeno
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