On Fri, Nov 01, 2013 at 03:18:51PM -0200, Iain Mott wrote:
> 
> > > one. The above got me thinking though, if it is a simple sum, wouldn't
> > > it be possible to simulate the variable orientation of a speaker (human)
> > > by doing an equal power crossfade between adjacent angular IRs as this
> > > virtual human speaker turns?
> > 
> > That is mathematically not correct, but I'm pretty sure it would
> > work in practice, in particular if you process the direct sound
> > separately (e.g.  by filtering in function of the direction the
> > speaker is facing). 
> > 
> 
> Thanks Fons. Do mean a roll-off of high frequencies in the direct signal
> as the head is turned?

Yes, it probably doesn't need to be anything more fancy.

Ciao,

-- 
FA

A world of exhaustive, reliable metadata would be an utopia.
It's also a pipe-dream, founded on self-delusion, nerd hubris
and hysterically inflated market opportunities. (Cory Doctorow)

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