On Fri, Nov 01, 2013 at 03:18:51PM -0200, Iain Mott wrote: > > > > one. The above got me thinking though, if it is a simple sum, wouldn't > > > it be possible to simulate the variable orientation of a speaker (human) > > > by doing an equal power crossfade between adjacent angular IRs as this > > > virtual human speaker turns? > > > > That is mathematically not correct, but I'm pretty sure it would > > work in practice, in particular if you process the direct sound > > separately (e.g. by filtering in function of the direction the > > speaker is facing). > > > > Thanks Fons. Do mean a roll-off of high frequencies in the direct signal > as the head is turned?
Yes, it probably doesn't need to be anything more fancy. Ciao, -- FA A world of exhaustive, reliable metadata would be an utopia. It's also a pipe-dream, founded on self-delusion, nerd hubris and hysterically inflated market opportunities. (Cory Doctorow) _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound