> > one. The above got me thinking though, if it is a simple sum, wouldn't
> > it be possible to simulate the variable orientation of a speaker (human)
> > by doing an equal power crossfade between adjacent angular IRs as this
> > virtual human speaker turns?
> 
> That is mathematically not correct, but I'm pretty sure it would
> work in practice, in particular if you process the direct sound
> separately (e.g.  by filtering in function of the direction the
> speaker is facing). 
> 

Thanks Fons. Do mean a roll-off of high frequencies in the direct signal
as the head is turned?

Iain

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