> > one. The above got me thinking though, if it is a simple sum, wouldn't > > it be possible to simulate the variable orientation of a speaker (human) > > by doing an equal power crossfade between adjacent angular IRs as this > > virtual human speaker turns? > > That is mathematically not correct, but I'm pretty sure it would > work in practice, in particular if you process the direct sound > separately (e.g. by filtering in function of the direction the > speaker is facing). >
Thanks Fons. Do mean a roll-off of high frequencies in the direct signal as the head is turned? Iain _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound