For those who do not have access to Spatial Hearing: The Pyschophysics of Human 
Sound Localization, Revised Ed. By Jens Blauert, I have provided a few 
sentences from this book. Another book that is recommended is Binaural and 
Spatial Hearing in Real and Virtual Environments by Gilkey and Anderson 
(Chapter 13 of this book, written by D. H. Mershon, addresses distance 
perception). From Blauert:

“Familiarity of the experimental subject with the signal plays an important 
role in the localization between the distance of the sound source and that of 
the auditory event. For familiar signals such as human speech at its normal 
loudness, the distance of the auditory event corresponds quite well to that of 
the sound source. Discrepancies arise, however, even for unusual types of 
speech at their normal loudness. As an example, figure 2.7 [see note below*] 
shows localization in the range of distance from 0.9 to 9 m with a human 
speaker whispering, speaking normally, and calling out loudly (Gardner 1969).”

In a subsequent chapter, Blauert writes:

“The closer a person approaches a sound source in an enclosed space, the 
stronger the component of the primary field in comparison with that of the 
diffuse field (figure 3.48). The difference between the levels of the primary 
and reflected sound furnishes information to the auditory system about the 
distance of the sound source. The auditory system takes this information into 
consideration in forming the distance of the auditory event. This relationship 
has been described many times [references go back as far as von Hornbostel, 
1926]...”
In the next paragraph, Blauert writes:
“It must be pointed out that meager statements about spatial hearing in 
enclosed spaces up to this point are only valid as general rules. Departures 
from these rules and additional effects can occur in connection with rooms of 
specific shapes, with particular sound sources, and with specific types of 
signals.”

When it comes to my personal interests, I have considered distance and 
loudness effects as well as well as how to present them. I have created 
real-world stimuli that are to be presented at “normal” 
levels. I have included subtleties, such as talker voice level as a 
function of background noise level, to make the audio (and video) 
stimuli more realistic. For example, it shouldn’t take a lot to convince
 anyone that we tend to raise the level of our own voice in a noisy 
environment--this phenomenon is known as the Lombard effect (see, for 
example, Lane & Tranel, 1971). Tufts & Frank (2003) showed that 
talkers’ voice levels increase, on average, 5 dB for every 10 dB 
increase in background noise level. I am aware of studies that used restaurant 
noise presented at low levels (60 dBA) to maintain a favorable SNR. Conversely, 
some researchers used the same surround of restaurant noise (recorded with 8 
Sennheiser mics) at its actual level, but elevated “normal” speech to 85 dBA to 
maintain a favorable SNR. What I mean by favorable is on the order of + 15 dB 
SNR. I should have asked, “Does the restaurant noise sound far away, or does it 
sound like a “quiet” pizzeria?” Research participants' thoughts on this topic 
might have been interesting. Anyway, I'd prefer to use a recording of a quiet 
environment for the instances I need a +10 dB (for example) SNR in lieu of a 
moderately loud restaurant simply turned down in presentation level. I also 
recorded "loud" speech--features of which certainly differ from whispers 
presented at a loud level.
So how did I plan to record a variety of background noises for research? 
Ambisonics miking, of course!
Best,
Eric C.

Gardner, M. B. (1969): Distance Estimation of 0 Degree or Apparent 0 Degree 
Oriented Speech Signals in Anechoic Space. J. Acoust. Soc. Am., pp. 47-53.

*If anybody would like for me to photocopy the figure (or entire page), I will 
be glad to do so and upload the image to my website.
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