Nice response Gus and certainly more gracious than I would have been.
Danny



On Jan 25, 2011, at 9:33 PM, Augustine Leudar wrote:

> Message: 6
> Date: Sat, 22 Jan 2011 23:56:42 +0100
> From: f...@kokkinizita.net
> Subject: Re: [Sursound] Why do you need to decode ambisonic/b format
> 
> 
> First, don't try and send HTML to this list, as you can see it will
> be removed.
> 
> Sorry - I  dont know what you mean - as far as  Iknow  I haven't sent any
> html to this list (at least not intentionally) - I assume you don't mean
> links as there was no link in my original message and
> there are also many links in the messages on this list.
> 
> 
> Your question reveals that you have not even started to study and
>> understand Ambisonics theory - the answer would be quite evident
>> in the other case
>> 
> 
> Obviously - or I wouldnt be asking how it works.....  I do however have a
> lot of experience creating 3d soundscapes (in fact its my job) and have
> spent a reasonable amount of time studying a wide range of psychoacoustic
> topics and other areas pertaining to sound art. Now Ive read a bit more it
> is certainly something I will be persuing.
> 
> 
> . You could as well ask a engineer why he needs
>> complex numbers while you can do your bookkeeping without.
>> 
> 
> Engineers ? bookeeping ?  I think I know what you mean.
> 
> Hoping you will eventually have a go at it,
>> 
> 
> I will absolutely be having a go at it - the  replies I received here  has
> led me to a flurry of reading - the result is  I am now utterly intrigued by
> ambisonics and cant wait to try it out the more I read the more I get sucked
> in - I even found myself trying to unravel the maths last night - that might
> take a while...)  . I only got so far but as I understand it it uses sound
> pressure levels and phase differences to plot x,y,z spherical coordinates
> which are then reconstituted in the decoding - out of curiosity Why the need
> for the w coordinate - cant the sound pressure level be gleaned from the x,y
> and z ? At the moment the soundscapes I am working on are large jungle
> soundscapes in a large indoor tropical conservatory  ( covering several
> acres)  - perhaps with twenty metres between speakers. Because of the
> problems of amplitude panning and the sheer size of the installations often
> sounds are localised by using real world object analogues (ie if a monkey is
> meant to sound like it comes from behind a certain tree there is a speaker
> with a monkey noise behind that tree)a thunderstorm is represented by a
> stereo pair high on a hillside - we even had neighbours thinking there was
> real thunderstorm happening and it does sound well, realistic (don't take my
> word for it you can read the public response here :
> http://augustineleudar.110mb.com/Hd/Hod.html ) . This type of localisation
> has proved extremely effective and don't think that any system no matter how
> clever at fooling the human ear can improve upon a sound actually coming
> from the direction its meant to (though recording ambisonically probably
> would)  .   Where ambisonics could help in the installation is the insect
> noises - at the moment there are large 4 speaker areas with 4mic recorded
> insect noises . Gaps in the image are plugged with other speakers with say
> cicadas on them - despite the doubts expressed here it also has been
> effective perhaps because insect noises are high  frequency and the leaves
> on the bushes and trees disperse the sound filling out the sound field.
> Generally the effect is pretty similar to being in the rain forest- except
> you don't get bitten. However if what I have read about ambisonics is true
> it would make it sound even better and there is always room for improvement
> .  I am currently trying to translate some of these sound installations to a
> format that can be listened to at home - I have to admit 5.1 is a bit
> frustrating so ambisonics might hold the key.  What I would like to know is
> can the decoding be done with software and then burnt to wav files ?  There
> is no way a physical decoder could be in the biome - we generally have to
> throw speakers away or sell them on ebay after a few uses because of the
> ants and humidity (wav players are in sealed plastic boxes) .   Are there
> any ambisonic panners that are VST compatible (I mainly use Nuendo and MAx
> MSP) ? Could I design a horizontal surround sound DVD using ambisonic
> software for panning and localisation - and then burn 6 wav files and
> release it on a 5.1 DVD which could be played on a normal home system ?
> best,
> Gus
> 
> 
>>> --
> FA
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Danny McCarty
Monolith Media, Inc.
4183 Summit View
Hood River, Or 97031

415-331-7628
541-399-0089 Cell

http://www.monolithmedia.net/

http://www.danielmccarty.com/














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