Hi Trond,
thanks for the info DBAP - very interesting - I have used max msp quite a
lot in my installations so I will definately be looking into that. It woyuld
be good to pan to all sorts of speakers without following the traditional
layout,
best,
Gus

On 15 November 2010 17:00, <[email protected]> wrote:

> Send Sursound mailing list submissions to
>        [email protected]
>
> To subscribe or unsubscribe via the World Wide Web, visit
>        https://mail.music.vt.edu/mailman/listinfo/sursound
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> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of Sursound digest..."
>
>
> When replying, please remember to edit your Subject line to that of the
> original message you are replying to, so it is more specific than "Re:
> Contents of Sirsound-list digest..."
>
>
> Today's Topics:
>
>   1. Re: Audition goes Mac.  And fully multi-channel!
>      (Daniel Courville)
>   2. Re: Audition goes Mac.  And fully multi-channel! (Danny McCarty)
>   3. Re: DBAP, VDP, VBAP, and Ambisonics (Martin Leese)
>   4. Re: DBAP, VDP, VBAP, and Ambisonics ([email protected])
>   5. Re: Largest ever indoor multichannel sound        art     installation
>      in the world at Eden project, Cornwall,   UK (Trond Lossius)
>      (Simone Cercignani)
>   6. Re: DBAP, VDP, VBAP, and Ambisonics (Trond Lossius)
>   7. Re: DBAP, VDP, VBAP, and Ambisonics (Dave Malham)
>   8. Re: Largest ever indoor multichannel sound        art     installation
>      in the world at Eden project, Cornwall, UK (Trond Lossius)
>      (Dave Malham)
>   9. Re: DBAP, VDP, VBAP, and Ambisonics (Trond Lossius)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sun, 14 Nov 2010 13:46:10 -0500
> From: Daniel Courville <[email protected]>
> Subject: Re: [Sursound] Audition goes Mac.  And fully multi-channel!
> To: Sursound <[email protected]>
> Message-ID: 
> <c9059849.7ac2%[email protected]<c9059849.7ac2%[email protected]>
> >
> Content-Type: text/plain;       charset="ISO-8859-1"
>
> Le 10-11-13 22:26, Danny McCarty a ?crit :
>
> >When you guys are posting samples what format are you using??
>
> I would use FLAC or WavPack.
>
> - Daniel
>
>
>
>
> ------------------------------
>
> Message: 2
> Date: Sun, 14 Nov 2010 12:07:51 -0800
> From: Danny McCarty <[email protected]>
> Subject: Re: [Sursound] Audition goes Mac.  And fully multi-channel!
> To: Surround Sound discussion group <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=iso-8859-1
>
> Thanks Daniel.
>
> On Nov 14, 2010, at 10:46 AM, Daniel Courville wrote:
>
> > Le 10-11-13 22:26, Danny McCarty a ?crit :
> >
> >> When you guys are posting samples what format are you using??
> >
> > I would use FLAC or WavPack.
> >
> > - Daniel
> >
> >
> > _______________________________________________
> > Sursound mailing list
> > [email protected]
> > https://mail.music.vt.edu/mailman/listinfo/sursound
>
> Danny McCarty
> Monolith Media, Inc.
> 4183 Summit View
> Hood River, Or 97031
>
> 415-331-7628
> 541-399-0089 Cell
>
> http://www.monolithmedia.net/
>
> http://www.danielmccarty.com/
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> ------------------------------
>
> Message: 3
> Date: Sun, 14 Nov 2010 14:31:51 -0700
> From: Martin Leese <[email protected]>
> Subject: Re: [Sursound] DBAP, VDP, VBAP, and Ambisonics
> To: [email protected]
> Message-ID:
>        <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Trond Lossius <[email protected]> wrote:
>
> > Martin Leese wrote:
> >> This brings the number of 3-D audio panning
> >> systems up to four:
> >>
> >>    DBAP -- Distance-Based Amplitude Panning
> >>    VDP -- Vector Distance Panning
> >>    VBAP -- Vector-Based Amplitide Panning
> >>    Ambisonics
> >
> > And we could add:
> >
> > WFS - Wave Field Synthesis
> > ViMiC - Virtual Microphone Technique
> > AEP -  Ambisonics Equivalent Panning
>
> Never heard of AEP.  Can anybody suggest a
> reference for this?
>
> I didn't think people used WFS for 3-D
> (because it requires a very large number of
> speakers).
>
> >> Are these all distinct techniques, or are some
> >> of them different names for the same
> >> technique?
> >
> > VDP and DBAP is based on the same idea, but DBAP as presented in the ICMC
> > 2009 paper
> >
> http://www.trondlossius.no/system/fileattachments/30/original/icmc2009-dbap.pdf
>
> The only reference I could find for VDP was
> some MATLAB code (VDPgain_dist.m) in a
> Spatial Audio Matlab Toolbox
> (SpatialAudioMATLABToolbox.zip).
>
> >> Also, there is a Wikipedia article on
> >> Ambisonics.  Could I encourage people who
> >> are familiar with the other techniques to create
> >> Wikipedia articles on them.
> >
> > Yes, that would be useful. I'll see what I can do early next year. Do
> > Wikipedia have any etiquette regarding whether you can (not) write up on
> > subject areas that you have been a major contributor to? I know that
> > wikipedia articles should not contain original research.
>
> Providing that you cite conference or journal
> papers then this is not considered oriiginal
> research.  Citing your own website is frowned
> upon so, if you want to do that, simply ask
> somebody else to cite it.
>
> Regards,
> Martin
> --
> Martin J Leese
> E-mail: martin.leese  stanfordalumni.org
> Web: http://members.tripod.com/martin_leese/
>
>
> ------------------------------
>
> Message: 4
> Date: Mon, 15 Nov 2010 00:31:56 +0100
> From: [email protected]
> Subject: Re: [Sursound] DBAP, VDP, VBAP, and Ambisonics
> To: Surround Sound discussion group <[email protected]>
> Message-ID: <20101114233156.gb4...@zita2>
> Content-Type: text/plain; charset=us-ascii
>
> On Sun, Nov 14, 2010 at 02:31:51PM -0700, Martin Leese wrote:
>
> > Never heard of AEP.  Can anybody suggest a
> > reference for this?
>
> ICMC 2007, Martin Neukom and Jan Schacher.
>
> Basically it's the equivalent of adding an AMB decoder
> to each panner instead of keeping this factored out to
> the playback environment.
> While it's a valid approach, I can't see *why* anyone
> would want to do this. You can always use an AMB decoder
> on the mixed signal.
>
> Ciao,
>
> --
> FA
>
> There are three of them, and Alleline.
>
>
>
> ------------------------------
>
> Message: 5
> Date: Mon, 15 Nov 2010 09:12:17 +0100
> From: Simone Cercignani <[email protected]>
> Subject: Re: [Sursound] Largest ever indoor multichannel sound  art
>        installation in the world at Eden project, Cornwall,    UK (Trond
>        Lossius)
> To: [email protected]
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset="us-ascii"
>
> Hi,
>
> On Nov 12, 2010, at 6:00 PM, [email protected] wrote:
>
> > Send Sursound mailing list submissions to
> >       [email protected]
> >
> > To subscribe or unsubscribe via the World Wide Web, visit
> >       https://mail.music.vt.edu/mailman/listinfo/sursound
> > or, via email, send a message with subject or body 'help' to
> >       [email protected]
> >
> > You can reach the person managing the list at
> >       [email protected]
> >
> > When replying, please edit your Subject line so it is more specific
> > than "Re: Contents of Sursound digest..."
> >
> >
> > When replying, please remember to edit your Subject line to that of the
> original message you are replying to, so it is more specific than "Re:
> Contents of Sirsound-list digest..."
> >
> >
> > Today's Topics:
> >
> >   1. Re: Largest ever indoor multichannel sound art   installation
> >      in the world at Eden project, Cornwall, UK (Trond Lossius)
> >
> >
> > ----------------------------------------------------------------------
> >
> > Message: 1
> > Date: Thu, 11 Nov 2010 19:45:55 +0100
> > From: Trond Lossius <[email protected]>
> > Subject: Re: [Sursound] Largest ever indoor multichannel sound art
> >       installation in the world at Eden project, Cornwall, UK
> > To: Surround Sound discussion group <[email protected]>
> > Message-ID: <[email protected]>
> > Content-Type: text/plain; charset=us-ascii
> >
> > Hi,
> >
> >> I am writing to let you know about the largest multichannel sound art
> >> installation in the world at the Eden project. For those unfamiliar with
> the
> >> Eden Project it is the largest indoor tropical conservatory in the world
> >> covering several acres and presently has lots of speakers hidden in the
> >> bushes !  Hopefully this event is something that would interest you as
> well
> >>
> >>
> http://www.edenproject.com/come-and-visit/whats-on/heart-of-darkness.php
> >
> > Sounds exciting!
> >
> >> hopefully somebody from this list will be able to get down and check it
> out,
> >> Although the installation is laid out with a very unusual speaker
> >> configuration which included height information as well as surround
> sound I
> >> have discovered several things during my application of large sound
> >> installations. Discrete sound sources (ie one speaker dedicated to one
> >> sound) work much better than trying to put the sound in a surround sound
> >> image using a surround sound panner in Nuendo or whatever). Leaves act
> as
> >> fantastic dispersers of souind and the sound of say, insects, sound much
> >> more realistic if the speaker is hidden in the bushes.
> >
> > Depending on how you are rendering and distributing material, DBAP
> (distance-based amplitude panning) might be of interest as well. It's so far
> available for MaxMSP as part of Jamoma, as part of Ircam Spatialisateur, and
> included in the Flux Ircam Spat plugin:
> >
> > http://www.jamoma.org/
> > http://www.jamoma.org/papers/icmc2009-dbap.pdf
> > http://www.fluxhome.com/products/plug_ins/ircam_spat
> >
> > DBAP doesn't make any assumptions on positioning of loadspeakers or
> listener, and was developed for installation purposes.
>
> I suggest X-spat boX2 HD. you may use any speakers configuration fron 4 to
> 64 speakers freely positioned in a virtual cube of side from 4 to 900
> metres.
> You can use also psychoacoustics alghtorims like ITD, Doppler, HRTF, HEAD
> FILTERING and many many other, for more info:
>
> http://xspat.aegweb.com/new/inglese/x_inghost.html
>
> I think that it is the better solution for you.
>
>
> Cheers.
>
> Simone
>
> >
> >> Although the installation is ambisonically laid out many of the
> recordings
> >> were only taken with surround sound microphones - I am shortly to return
> to
> >> the amazon with new equipment and would welcome any advice on a good
> >> multichannel recorder and low noise mics to take with me (I reckon I
> need at
> >> least six inputs for this - sound devices look good but are so expensive
> -
> >> what are peoples on the Tascam 680 ?) any suggestions welcome. I also
> look
> >> forward to discussing the best way of recording ambisonically ,
> >
> > So far I'm quite happy with the Tascam 680. It's way better to use with
> the Soundfield 250 than the Edirol.
> >
> >
> > Cheers,
> > Trond
> >
> > ------------------------------
> >
> > _______________________________________________
> > Sursound mailing list
> > [email protected]
> > https://mail.music.vt.edu/mailman/listinfo/sursound
> >
> >
> > End of Sursound Digest, Vol 28, Issue 9
> > ***************************************
>
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> https://mail.music.vt.edu/mailman/private/sursound/attachments/20101115/d4493c94/attachment.html
> >
>
>
> ------------------------------
>
> Message: 6
> Date: Mon, 15 Nov 2010 09:34:20 +0100
> From: Trond Lossius <[email protected]>
> Subject: Re: [Sursound] DBAP, VDP, VBAP, and Ambisonics
> To: Surround Sound discussion group <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=us-ascii
>
> >> Never heard of AEP.  Can anybody suggest a
> >> reference for this?
> >
> > ICMC 2007, Martin Neukom and Jan Schacher.
> >
> > Basically it's the equivalent of adding an AMB decoder
> > to each panner instead of keeping this factored out to
> > the playback environment.
> > While it's a valid approach, I can't see *why* anyone
> > would want to do this. You can always use an AMB decoder
> > on the mixed signal.
>
> The paper is available here:
>
>
> http://www.icst.net/research/publications/single-view/?tx_ttnews%5Btt_news%5D=165&tx_ttnews%5BbackPid%5D=77&cHash=01fce057e7ac12d78732aaf27f0a2193
>
> AEP do in-phase decoding, and due to some math magic this enables one to
> dynamically change the encoding order for sources, also permitting decimal
> orders like 4.36. Furthermore the paper show that fewer speakers are
> required per order. So, a ring with 20 speakers is able to reproduce up to
> approx. 60th order.
>
> As the direction of the source will get more and more directional with
> increasing order, this can be thought of as pen size in e.g. photoshop: You
> can decide to have a source encoded using a low order (diffuse location) and
> then dynamically increase the order making the direction of the source
> increasingly articulated. The artistic potential of this is fairly
> attractive.
>
>
> Best,
> Trond
>
> ------------------------------
>
> Message: 7
> Date: Mon, 15 Nov 2010 09:25:46 +0000
> From: Dave Malham <[email protected]>
> Subject: Re: [Sursound] DBAP, VDP, VBAP, and Ambisonics
> To: Surround Sound discussion group <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
>
>
> On 13/11/2010 10:32, Trond Lossius wrote:
> >
> > VDP and DBAP is based on the same idea, but DBAP as presented in the ICMC
> 2009 paper
> >
> >
> http://www.trondlossius.no/system/fileattachments/30/original/icmc2009-dbap.pdf
> >
> > has a number of additional features. The important difference of DBAP and
> ViMiC as compared to ambisonics and VBAP is that there are no restrictions
> on the positioning of loudspeakers or listener. Loudspeakers are not
> restricted to a ring/sphere surrounding the listener, but could e.g. be laid
> out as a regular or irregular grid in the space. This is what makes it
> useful for installations in one or more spaces, such as art galleries and
> museums, where rings and spheres of speakers might be impractical and the
> audience is free and expected to move about.
>
> I really don't understand  "...ambisonics and VBAP is that there are no
> restrictions on the
> positioning of loudspeakers or listener.", at least as regards to VBAP. We
> are currently - and have
> been for over two years now - using VBAP in The Morning Line sculpture
> (
> http://www.worldarchitecturenews.com/index.php?fuseaction=wanappln.projectview&upload_id=14039)
> and
> the reason we used it rather than Ambisonics was because it could cope with
> extremely irregular
> arrays of speakers. Comments?
>
>
>
> --
>  These are my own views and may or may not be shared by my employer
> /*********************************************************************/
> /* Dave Malham   http://music.york.ac.uk/staff/research/dave-malham/ */
> /* Music Research Centre                                             */
> /* Department of Music    "http://music.york.ac.uk/";                 */
> /* The University of York  Phone 01904 432448                        */
> /* Heslington              Fax   01904 432450                        */
> /* York YO10 5DD                                                     */
> /* UK                   'Ambisonics - Component Imaging for Audio'   */
> /*                    "http://www.york.ac.uk/inst/mustech/3d_audio/"; */
> /*********************************************************************/
>
>
>
> ------------------------------
>
> Message: 8
> Date: Mon, 15 Nov 2010 09:29:14 +0000
> From: Dave Malham <[email protected]>
> Subject: Re: [Sursound] Largest ever indoor multichannel sound  art
>        installation in the world at Eden project, Cornwall, UK (Trond
>        Lossius)
> To: Surround Sound discussion group <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
>
>
> On 15/11/2010 08:12, Simone Cercignani wrote:
> > Hi,
> >
> > On Nov 12, 2010, at 6:00 PM, [email protected] wrote:
> >
> > I suggest X-spat boX2 HD. you may use any speakers configuration fron 4
> to 64 speakers freely positioned in a virtual cube of side from 4 to 900
> metres.
> > You can use also psychoacoustics alghtorims like ITD, Doppler, HRTF, HEAD
> FILTERING and many many other, for more info:
> >
> Umm - Doppler is psychoacoustic??
>
>
> --
>  These are my own views and may or may not be shared by my employer
> /*********************************************************************/
> /* Dave Malham   http://music.york.ac.uk/staff/research/dave-malham/ */
> /* Music Research Centre                                             */
> /* Department of Music    "http://music.york.ac.uk/";                 */
> /* The University of York  Phone 01904 432448                        */
> /* Heslington              Fax   01904 432450                        */
> /* York YO10 5DD                                                     */
> /* UK                   'Ambisonics - Component Imaging for Audio'   */
> /*                    "http://www.york.ac.uk/inst/mustech/3d_audio/"; */
> /*********************************************************************/
>
>
>
> ------------------------------
>
> Message: 9
> Date: Mon, 15 Nov 2010 12:31:13 +0100
> From: Trond Lossius <[email protected]>
> Subject: Re: [Sursound] DBAP, VDP, VBAP, and Ambisonics
> To: Surround Sound discussion group <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=us-ascii
>
> >> VDP and DBAP is based on the same idea, but DBAP as presented in the
> ICMC 2009 paper
> >>
> >>
> http://www.trondlossius.no/system/fileattachments/30/original/icmc2009-dbap.pdf
> >>
> >> has a number of additional features. The important difference of DBAP
> and ViMiC as compared to ambisonics and VBAP is that there are no
> restrictions on the positioning of loudspeakers or listener. Loudspeakers
> are not restricted to a ring/sphere surrounding the listener, but could e.g.
> be laid out as a regular or irregular grid in the space. This is what makes
> it useful for installations in one or more spaces, such as art galleries and
> museums, where rings and spheres of speakers might be impractical and the
> audience is free and expected to move about.
> >
> > I really don't understand  "...ambisonics and VBAP is that there are no
> restrictions on the positioning of loudspeakers or listener.", at least as
> regards to VBAP. We are currently - and have been for over two years now -
> using VBAP in The Morning Line sculpture (
> http://www.worldarchitecturenews.com/index.php?fuseaction=wanappln.projectview&upload_id=14039)
> and the reason we used it rather than Ambisonics was because it could cope
> with extremely irregular arrays of speakers. Comments?
>
>
> Thanks for the link, that seems to be a very interesting project!
>
> It's difficult to figure out the loudspeaker setup in this sonic pavilion
> from the image, but reading the AES paper:
>
> http://www.aes.org/e-lib/browse.cfm?elib=15370
>
> the 41 speakers seems to be subdivided into 6 "rooms". Each of these rooms
> seem to have the speakers pointing towards the sweet spot of the room
> (appendix A). Did these rooms coincide architectonically with the positions
> that audience were likely to be standing at in order to experience the work?
>
> As the azimuth and elevation of each speaker relative to the sweet spot of
> the room seems to be irregular, I think it makes a lot of sense to use VBAP
> rather than ambisonics.
>
> If you want a source to move all around the sculpture, how do make it move
> from one room to the next? Do you cross-fade from one sphere onto the next
> as it moves? Or was "room 7", the one used for spatialization into the
> structure as a whole using a subset of the speakers at the margins of the
> sculpture to create yet another sphere?
>
> With DBAP you wouldn't have to subdivide the array in order to enforce a
> "sphere surrounding sweet spot" way of thinking on to the sculpture. You
> could just describe the position of all of the speakers, and then freely
> move the sources around the sculpture. The theory of DBAP ideally assumes
> loudspeakers to be radiating the same way in all direction, and I personally
> know very few speakers that are close to doing so, so the sounding results
> would be influenced by the direction of the loudspeakers. This would need to
> be accounted for in the compositional process, but could spatially and
> sculpturally be used in meaningful ways, leave impressions of sound sources
> being directed towards or away from you depending on your and the speakers
> positions.
>
> DBAP was in fact first developed for an installation with a loudspeaker
> setup somewhat similar to the one of The Morning Line, although being 2D
> instead of 3D. I was working on a sound installation for Galleri KiT, the
> gallery space of the art academy in Trondheim, Norway. This gallery consists
> of a number of semi-connected rooms. I wanted to have a total of 16
> loudspeakers distributed along the walls of the various rooms, and then have
> sound sources drifting around the space, from one room to the next.
>
> I first tried setting up a set of VBAP rooms, with a mechanism for moving
> from one room/VBAP system to the next as sources drifted. However I did not
> manage to find a way of doing so that felt smooth and convincing. Sound
> seemed to be glued to the walls of the rooms, sneaking from the wall of one
> room to the next in a way that I felt to be abrupt and unconvincing for what
> I was after.
>
> DBAP was developed late the night before the opening, and helped creating a
> much smoother drift. As speakers were positioned along the walls, the
> direction of the speakers was not experienced as problematic, it rather
> added to the feeling that the sound had now moved on to the next room.
>
> I hope this helps clarifying the difference.
>
> Another way of explaining would be the following:
>
> Imagine that you have a regular 3D matrix/grid of 4x4x4 speakers. The grid
> could be subdivided into 3x3x3 rooms, and ambisonic decoding for a cube of 8
> speakers used for each of the rooms. You would then need to find a way of
> switching or crossfading from one cube to the next as the source moves
> about. Alternatively, using DBAP, you would deal with all 64 loudspeakers in
> one go. DBAP would simply feed the highest amount of gain to the speakers
> closest to the virtual source, and next to none to the ones that are far
> away, all while keeping the total intensity of all the loudspeakers at a
> consistent level.
>
>
> Best,
> Trond
>
> ------------------------------
>
> _______________________________________________
> Sursound mailing list
> [email protected]
> https://mail.music.vt.edu/mailman/listinfo/sursound
>
>
> End of Sursound Digest, Vol 28, Issue 12
> ****************************************
>



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