> (may I add that I would not consider WFS a panning technique?) I guess ViMiC can not be categorized as a panning technique either, as it also uses delays. For me the more interesting question is what techniques are available, what are the assumptions of them, how can I use them and how/when do they work?
Jan Schacher once expressed the possibility of using different spatial audio techniques as having different brushes when painting, all with their particular characteristics and potentials. I find that a meaningful analogy. >>> This brings the number of 3-D audio panning >>> systems up to four: >>> >>> DBAP -- Distance-Based Amplitude Panning >>> VDP -- Vector Distance Panning >>> VBAP -- Vector-Based Amplitide Panning >>> Ambisonics >> >> And we could add: >> >> WFS - Wave Field Synthesis >> ViMiC - Virtual Microphone Technique >> AEP - Ambisonics Equivalent Panning Another (non-panning) technique I forgot the other day is DirAC - Directional Audio Coding http://www.acoustics.hut.fi/research/cat/DirAC/ Best, Trond _______________________________________________ Sursound mailing list [email protected] https://mail.music.vt.edu/mailman/listinfo/sursound
