Dear Mr Wolf,
I am Alejandro GarcĂa Montoro, a Computer Science and Mathematics student
at University of Granada, Spain.
I am interested in applying for the project *Irregular Solar System bodies*
of the ESA SOCIS 2015 programme but, before submitting the application, I
wanted to contact you in order to introduce myself and have some more
information.
I am studying the fourth year of my double degree. Last year I participated
with GranaSAT
<http://granasat.ugr.es/index.php/bexus-programme/our-experiment> in the
REXUS/BEXUS <http://rexusbexus.net/> programme, with the launch of an
experiment in a stratospheric ballon. We tested three attitude
determination sytems in order to characterise them and choose the best one
for the picosatellite the University of Granada is designing. I worked as
the software engineer of the team, designing and coding all the system
except for one of the attitude determination subsystems and the ground
station. We released all the code with a GPL license, you can find the
project code in its GitHub repository.
<https://github.com/agarciamontoro/granasatServer>
Furthermore, I am interested in this specific project because I have also
worked with OpenGL during the last year. Last semester I studied a Computer
Graphics subject in which we worked with OpenGL. The code of all the
project I developed can be seen in this other repository
<https://github.com/agarciamontoro/PracticasInformaticaGrafica>.
Given my recent aerospace background and my technical capabilities, I think
I am ready for applying to this project. Hence, I started to study
Stellarium code some days ago. By now I understand the very basics of the
code, of the structure and of the dependencies. I have also started
studying Qt, as it is the first time I work with this framework.
I have downloaded some of the 3D models I have found in the NASA website
and I am trying to render them in Stellarium. My first idea was to reuse
the OBJ loader code of the Scenery3d plugin, but I still have to study the
pros and cons of this solution.
Regarding this issue, I have some doubts about the asteroid rendering
process and the idea you have: I understand all the asteroid processing has
to be done in the MinorPlanet module, isn't it? Is the idea to update this
class in order to render the 3D models (in the case they are available), or
the work has to be done in the draw3dModel method of the parent module? Or
you just want to add it as a new module or plugin?
Finally, I also wanted to know what do you want the students exactly to
write in the application. I am sketching a timing schedule that I will
include, along with the first ideas I have for the implementation of the
project and my technical background. If you need anything else, please, let
me know.
Looking forward to your feedback.
Best regards,
Alejandro
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