So, you have spotted a difference?

1) Moving from Qt4 to Qt5 brought a huge change.

2) It is our favorite FAQ since 0.13.0 is out:

   https://answers.launchpad.net/stellarium/+faq/2570

3) I am surprised the Radeon driver for this modern iGP does not like the
GLSL1.3 planet shaders. As always, we could get a bit more info with a
logfile.

Regards,
Georg

On Mi, 19.11.2014, 14:51, Graham Bradley wrote:
>  My system is AMD HD7660D processor, integrated graphics processor.  This
> week I updated from FreeBSD 10.0-RELEASE using vesa driver to
> 10.1-RELEASE using the updated radeon driver, and vt console.
> Behaviour with stellarium has changed.  Has anyone else come across this?
>
> When I ran stellarium 0.13.1 on 10.0 with the 'old' graphics xorg packages
> and vesa driver, the sky was drawn correctly, although a bit slowly at
> about 2 fps;
>  After upgrading FreeBSD to 10.1, but still using the vesa graphics driver
> (but all the updated release software packages), the sky is drawn
> correctly and visibly faster, say 10 fps,  then I run stellarium in 10.1
> with the new radeon driver, the stars and planets in the sky are all
> dark, though lines and legends are drawn ok (and faster of course.)
>
> i.e. identical software, except the graphics driver.  Different picture!
> I tried raising the relative/absolute size of stars, that only gave me a
> foggy area around where the star should be, but no bright point.
>
> So I tried regressing stellarium to 0.12.4.  That's the qt4 version.  this
> draws at speed, and zooms in just fine on FreeBSD 10.1.  So my workaround
> is to use the updated BSD and xorg, but the regressed stellarium 0.12.4. I
> wonder if anyone has spotted a difference between qt4 and qt5 behaviour. 
> If there's any test I can do that may help illuminate the issue, just let
> me know.
>
> I am fine with C/C++ programming, but sadly, OpenGL and shader programming
> is counted amongst the 'dark arts' for me at present.
> regardsGraham
>
>



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