Aha!I may be answering my own question here, but an earlier message referred to
bug #1383046, and it does look consistent with my issue.
So I have tried the suggested:
stellarium --dump-opengl-details
On the 0.13.1 version with FreeBSD and radeon driver
and the output file is attached.
I notice there's a line which sounds like a problem....
"glProgramParameteriEXT cannot be resolved here. BAD!"
and that suggests (maybe) something left out of the GL library. What would it
do to the output?
cheersGraham
On Wednesday, 19 November 2014, 15:22, Graham Bradley
<[email protected]> wrote:
thanks for the idea, I have run with FreeBSD-10.1 and latest xorg and vt:
In each case I switched off atmospherics and horizon from the view.
1. stellarium 0.12.4 seems to show everything, and zooms in nicely
then installed back the later pkg to try that:
2. stellarium 0.13.1 runs, can zoom in fine on galaxy images, sun, moons and
planets, but nothing shows up when it is less than a pixel.Notice that Moon and
Spica are close at the moment, zooming Moon is ok, as it's always at least a
pixel in size ~but Spica never shows as a bright dot, but lots of zoom gives a
'foggy ball'.
It is as if the problem is "what does qt show when a bright object is smaller
than a pixel?"
As per your suggestion I have attached the two logfiles.
cheersGraham
On Wednesday, 19 November 2014, 14:10, Georg Zotti
<[email protected]> wrote:
So, you have spotted a difference?
1) Moving from Qt4 to Qt5 brought a huge change.
2) It is our favorite FAQ since 0.13.0 is out:
https://answers.launchpad.net/stellarium/+faq/2570
3) I am surprised the Radeon driver for this modern iGP does not like the
GLSL1.3 planet shaders. As always, we could get a bit more info with a
logfile.
Regards,
Georg
On Mi, 19.11.2014, 14:51, Graham Bradley wrote:
> My system is AMD HD7660D processor, integrated graphics processor. This
> week I updated from FreeBSD 10.0-RELEASE using vesa driver to
> 10.1-RELEASE using the updated radeon driver, and vt console.
> Behaviour with stellarium has changed. Has anyone else come across this?
>
> When I ran stellarium 0.13.1 on 10.0 with the 'old' graphics xorg packages
> and vesa driver, the sky was drawn correctly, although a bit slowly at
> about 2 fps;
> After upgrading FreeBSD to 10.1, but still using the vesa graphics driver
> (but all the updated release software packages), the sky is drawn
> correctly and visibly faster, say 10 fps, then I run stellarium in 10.1
> with the new radeon driver, the stars and planets in the sky are all
> dark, though lines and legends are drawn ok (and faster of course.)
>
> i.e. identical software, except the graphics driver. Different picture!
> I tried raising the relative/absolute size of stars, that only gave me a
> foggy area around where the star should be, but no bright point.
>
> So I tried regressing stellarium to 0.12.4. That's the qt4 version. this
> draws at speed, and zooms in just fine on FreeBSD 10.1. So my workaround
> is to use the updated BSD and xorg, but the regressed stellarium 0.12.4. I
> wonder if anyone has spotted a difference between qt4 and qt5 behaviour.
> If there's any test I can do that may help illuminate the issue, just let
> me know.
>
> I am fine with C/C++ programming, but sadly, OpenGL and shader programming
> is counted amongst the 'dark arts' for me at present.
> regardsGraham
>
>
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-------------------------------------------------------
[ This is Stellarium 0.13.1 - http://www.stellarium.org ]
[ Copyright (C) 2000-2014 Fabien Chereau et al ]
-------------------------------------------------------
Writing log file to: "/home/graham/.stellarium/log.txt"
File search paths:
0 . "/home/graham/.stellarium"
1 . "/usr/local/share/stellarium"
Config file is: "/home/graham/.stellarium/config.ini"
OpenGL versions supported: "1.1, 1.2, 1.3, 1.4, 1.5, 2.0, 2.1"
Driver version string: "2.1 Mesa 9.1.7"
GL vendor is "X.Org"
GL renderer is "Gallium 0.4 on AMD ARUBA"
GL Shading Language version is "1.30"
initializeOpenGLFunctions()...
OpenGL Features:
- glActiveTexture() function is available.
- Shader functions are available.
- Vertex and index buffer functions are available.
- Framebuffer object functions are available.
- glBlendColor() is available.
- glBlendEquation() is available.
- glBlendEquationSeparate() is available.
- glBlendFuncSeparate() is available.
- Blend subtract mode is available.
- Compressed texture functions are available.
- glSampleCoverage() function is available.
- Separate stencil functions are available.
- Non power of two textures are available.
- Non power of two textures can use GL_REPEAT as wrap parameter.
- The fixed function pipeline is available.
OpenGL shader capabilities and details:
- Vertex Shader: YES
- Fragment Shader: YES
- Geometry Shader: NO
- TessellationControl Shader: NO
- TessellationEvaluation Shader: NO
- Compute Shader: NO
We have 174 OpenGL extensions:
- "GL_AMD_conservative_depth"
- "GL_AMD_draw_buffers_blend"
- "GL_AMD_seamless_cubemap_per_texture"
- "GL_AMD_shader_stencil_export"
- "GL_APPLE_packed_pixels"
- "GL_APPLE_vertex_array_object"
- "GL_ARB_ES2_compatibility"
- "GL_ARB_base_instance"
- "GL_ARB_blend_func_extended"
- "GL_ARB_color_buffer_float"
- "GL_ARB_conservative_depth"
- "GL_ARB_copy_buffer"
- "GL_ARB_debug_output"
- "GL_ARB_depth_buffer_float"
- "GL_ARB_depth_clamp"
- "GL_ARB_depth_texture"
- "GL_ARB_draw_buffers"
- "GL_ARB_draw_buffers_blend"
- "GL_ARB_draw_elements_base_vertex"
- "GL_ARB_draw_instanced"
- "GL_ARB_explicit_attrib_location"
- "GL_ARB_fragment_coord_conventions"
- "GL_ARB_fragment_program"
- "GL_ARB_fragment_program_shadow"
- "GL_ARB_fragment_shader"
- "GL_ARB_framebuffer_object"
- "GL_ARB_framebuffer_sRGB"
- "GL_ARB_get_program_binary"
- "GL_ARB_half_float_pixel"
- "GL_ARB_half_float_vertex"
- "GL_ARB_instanced_arrays"
- "GL_ARB_internalformat_query"
- "GL_ARB_invalidate_subdata"
- "GL_ARB_map_buffer_alignment"
- "GL_ARB_map_buffer_range"
- "GL_ARB_multisample"
- "GL_ARB_multitexture"
- "GL_ARB_occlusion_query"
- "GL_ARB_occlusion_query2"
- "GL_ARB_pixel_buffer_object"
- "GL_ARB_point_parameters"
- "GL_ARB_point_sprite"
- "GL_ARB_provoking_vertex"
- "GL_ARB_robustness"
- "GL_ARB_sampler_objects"
- "GL_ARB_seamless_cube_map"
- "GL_ARB_shader_bit_encoding"
- "GL_ARB_shader_objects"
- "GL_ARB_shader_stencil_export"
- "GL_ARB_shader_texture_lod"
- "GL_ARB_shading_language_100"
- "GL_ARB_shadow"
- "GL_ARB_sync"
- "GL_ARB_texture_border_clamp"
- "GL_ARB_texture_compression"
- "GL_ARB_texture_compression_rgtc"
- "GL_ARB_texture_cube_map"
- "GL_ARB_texture_cube_map_array"
- "GL_ARB_texture_env_add"
- "GL_ARB_texture_env_combine"
- "GL_ARB_texture_env_crossbar"
- "GL_ARB_texture_env_dot3"
- "GL_ARB_texture_mirrored_repeat"
- "GL_ARB_texture_non_power_of_two"
- "GL_ARB_texture_rectangle"
- "GL_ARB_texture_rg"
- "GL_ARB_texture_rgb10_a2ui"
- "GL_ARB_texture_storage"
- "GL_ARB_texture_swizzle"
- "GL_ARB_timer_query"
- "GL_ARB_transform_feedback2"
- "GL_ARB_transform_feedback3"
- "GL_ARB_transform_feedback_instanced"
- "GL_ARB_transpose_matrix"
- "GL_ARB_uniform_buffer_object"
- "GL_ARB_vertex_array_bgra"
- "GL_ARB_vertex_array_object"
- "GL_ARB_vertex_buffer_object"
- "GL_ARB_vertex_program"
- "GL_ARB_vertex_shader"
- "GL_ARB_vertex_type_2_10_10_10_rev"
- "GL_ARB_window_pos"
- "GL_ATI_blend_equation_separate"
- "GL_ATI_draw_buffers"
- "GL_ATI_separate_stencil"
- "GL_ATI_texture_compression_3dc"
- "GL_ATI_texture_env_combine3"
- "GL_ATI_texture_mirror_once"
- "GL_EXT_abgr"
- "GL_EXT_bgra"
- "GL_EXT_blend_color"
- "GL_EXT_blend_equation_separate"
- "GL_EXT_blend_func_separate"
- "GL_EXT_blend_minmax"
- "GL_EXT_blend_subtract"
- "GL_EXT_compiled_vertex_array"
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- "GL_EXT_draw_buffers2"
- "GL_EXT_draw_instanced"
- "GL_EXT_draw_range_elements"
- "GL_EXT_fog_coord"
- "GL_EXT_framebuffer_blit"
- "GL_EXT_framebuffer_multisample"
- "GL_EXT_framebuffer_object"
- "GL_EXT_framebuffer_sRGB"
- "GL_EXT_gpu_program_parameters"
- "GL_EXT_multi_draw_arrays"
- "GL_EXT_packed_depth_stencil"
- "GL_EXT_packed_float"
- "GL_EXT_packed_pixels"
- "GL_EXT_pixel_buffer_object"
- "GL_EXT_point_parameters"
- "GL_EXT_polygon_offset"
- "GL_EXT_provoking_vertex"
- "GL_EXT_rescale_normal"
- "GL_EXT_secondary_color"
- "GL_EXT_separate_shader_objects"
- "GL_EXT_separate_specular_color"
- "GL_EXT_shadow_funcs"
- "GL_EXT_stencil_two_side"
- "GL_EXT_stencil_wrap"
- "GL_EXT_subtexture"
- "GL_EXT_texture"
- "GL_EXT_texture3D"
- "GL_EXT_texture_array"
- "GL_EXT_texture_compression_latc"
- "GL_EXT_texture_compression_rgtc"
- "GL_EXT_texture_cube_map"
- "GL_EXT_texture_edge_clamp"
- "GL_EXT_texture_env_add"
- "GL_EXT_texture_env_combine"
- "GL_EXT_texture_env_dot3"
- "GL_EXT_texture_filter_anisotropic"
- "GL_EXT_texture_integer"
- "GL_EXT_texture_lod_bias"
- "GL_EXT_texture_mirror_clamp"
- "GL_EXT_texture_object"
- "GL_EXT_texture_rectangle"
- "GL_EXT_texture_sRGB"
- "GL_EXT_texture_sRGB_decode"
- "GL_EXT_texture_shared_exponent"
- "GL_EXT_texture_snorm"
- "GL_EXT_texture_swizzle"
- "GL_EXT_timer_query"
- "GL_EXT_transform_feedback"
- "GL_EXT_vertex_array"
- "GL_EXT_vertex_array_bgra"
- "GL_IBM_multimode_draw_arrays"
- "GL_IBM_rasterpos_clip"
- "GL_IBM_texture_mirrored_repeat"
- "GL_INGR_blend_func_separate"
- "GL_MESA_pack_invert"
- "GL_MESA_texture_array"
- "GL_MESA_texture_signed_rgba"
- "GL_MESA_window_pos"
- "GL_NV_blend_square"
- "GL_NV_conditional_render"
- "GL_NV_depth_clamp"
- "GL_NV_fog_distance"
- "GL_NV_light_max_exponent"
- "GL_NV_packed_depth_stencil"
- "GL_NV_primitive_restart"
- "GL_NV_texgen_reflection"
- "GL_NV_texture_barrier"
- "GL_NV_texture_env_combine4"
- "GL_NV_texture_rectangle"
- "GL_OES_EGL_image"
- "GL_OES_read_format"
- "GL_SGIS_generate_mipmap"
- "GL_SGIS_texture_border_clamp"
- "GL_SGIS_texture_edge_clamp"
- "GL_SGIS_texture_lod"
- "GL_SUN_multi_draw_arrays"
glProgramParameteriEXT cannot be resolved here. BAD!
Cache directory is: "/home/graham/.cache/stellarium/stellarium"
Sky language is "en_GB"
Application language is "en_GB"
Loading Solar System data ...
Loading star data ...
"Loading "/usr/local/share/stellarium/stars/default/stars_0_0v0_5.cat":
0_0v0_2; 4963"
"Loading "/usr/local/share/stellarium/stars/default/stars_1_0v0_5.cat":
1_0v0_2; 21598"
"Loading "/usr/local/share/stellarium/stars/default/stars_2_0v0_5.cat":
2_0v0_2; 150090"
"Loading "/usr/local/share/stellarium/stars/default/stars_3_1v0_3.cat":
3_1v0_3; 428466"
Finished loading star catalogue data, max_geodesic_level: 3
navigation/preset_sky_time is a double - treating as jday: 2.45151e+06
Loaded 10051 NGC records
Loading NGC name data ...
Loaded 421 / 421 NGC name records successfully
Loading star names from
"/usr/local/share/stellarium/skycultures/western/star_names.fab"
Loaded 335 / 335 common star names
Loading star names from "/usr/local/share/stellarium/stars/default/name.fab"
Loaded 4360 / 4360 scientific star names
Loading variable stars from
"/usr/local/share/stellarium/stars/default/gcvs_hip_part.dat"
Loaded 6886 / 6886 variable stars
Loaded 88 / 88 constellation records successfully for culture "western"
Loaded 85 / 85 constellation art records successfully for culture "western"
Loaded 89 / 89 constellation names
Loading constellation boundary data ...
Loaded 782 constellation boundary segments
Intializing basic GL shaders...
Creating GUI ...
Loaded plugin "Oculars"
Ocular plugin - press Command-O to toggle eyepiece view mode. Press ALT-o for
configuration.
Oculars::validateIniFile ocular.ini exists at:
"/home/graham/.stellarium/modules/Oculars/ocular.ini" . Checking version...
Oculars::validateIniFile found existing ini file version 2
Loaded plugin "Satellites"
Satellites: loading catalog file:
"/home/graham/.stellarium/modules/Satellites/satellites.json"
Satellite has invalid orbit: "SL-4 R/B" "40096"
Loaded plugin "SolarSystemEditor"
Using the ssystem.ini file that already exists in the user directory...
Unable to find module called "TimeZoneConfiguration"
Loaded plugin "TimeZoneConfiguration"
Unloaded plugin "TimeZoneConfiguration"
Unloaded plugin "SolarSystemEditor"
Unloaded plugin "Satellites"
Unloaded plugin "Oculars"
Downloaded 0 files (0 kbytes) in a session of 3.915 sec (average of 0 kB/s + 0
files from cache (0 kB)).
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