2014-07-14 16:43 GMT+07:00 Georg Zotti <[email protected]>:

> I see Windows RCs for native OpenGL (fine!) and OpenGL/MESA. The latter is
> the pure software-GL solution for PCs without OpenGL2 capable cards, i.e.
> the CPU has to do all. Single-core CPU platforms thus become very slow.
> After all these trials with MSVC: How mature was building with ANGLE for
> non-OpenGL2 capable PCs with DirectX9 support? This would likely be
> preferrable on the previous Atom generation of netbooks and small PCs
> (2009-2010).
>

I forgot - Stellarium/ANGLE on all DirectX machines with ps_2_0 will be
slowly work (hello Atoms) when rendering of the planets.

-- 
With best regards, Alexander
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