Dear Alexander,

I see Windows RCs for native OpenGL (fine!) and OpenGL/MESA. The latter is
the pure software-GL solution for PCs without OpenGL2 capable cards, i.e.
the CPU has to do all. Single-core CPU platforms thus become very slow.
After all these trials with MSVC: How mature was building with ANGLE for
non-OpenGL2 capable PCs with DirectX9 support? This would likely be
preferrable on the previous Atom generation of netbooks and small PCs
(2009-2010).

Kind regards,
Georg


On Sa, 12.07.2014, 10:13, Alexander Wolf wrote:
> Howdy all!
>
> I think Stellarium is ready to release - trunk has over 110 fixed bugs and
> many other changes already. I plan publish the first release candidate
> today and final release around 20 july.
>
> Version 0.13.1 should be release around september-october or later as
> version 0.14.0 if we will be having many changes.
>
> I can and ready publish source code for various operating systems
> (Linux/BSD/Solaric/etc.) + binary packages for Windows (32-bit only,
> because 64-bit has serious problems with catalogs) and OS X (64-bit; for
> 10.7+).
>
> OS X package is required digital signature and we should make it -
> Guillaume, are you can make it still? Should I send to you Stellarium.app
> for signature?
>
> P.S. I will send email to translators and now we shouldn't merge the
> branches, which will be introduce new lines for translation before release
> was made.
>
> --
> With best regards, Alexander
>


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