Dear Alexander, I see Windows RCs for native OpenGL (fine!) and OpenGL/MESA. The latter is the pure software-GL solution for PCs without OpenGL2 capable cards, i.e. the CPU has to do all. Single-core CPU platforms thus become very slow. After all these trials with MSVC: How mature was building with ANGLE for non-OpenGL2 capable PCs with DirectX9 support? This would likely be preferrable on the previous Atom generation of netbooks and small PCs (2009-2010).
Kind regards, Georg On Sa, 12.07.2014, 10:13, Alexander Wolf wrote: > Howdy all! > > I think Stellarium is ready to release - trunk has over 110 fixed bugs and > many other changes already. I plan publish the first release candidate > today and final release around 20 july. > > Version 0.13.1 should be release around september-october or later as > version 0.14.0 if we will be having many changes. > > I can and ready publish source code for various operating systems > (Linux/BSD/Solaric/etc.) + binary packages for Windows (32-bit only, > because 64-bit has serious problems with catalogs) and OS X (64-bit; for > 10.7+). > > OS X package is required digital signature and we should make it - > Guillaume, are you can make it still? Should I send to you Stellarium.app > for signature? > > P.S. I will send email to translators and now we shouldn't merge the > branches, which will be introduce new lines for translation before release > was made. > > -- > With best regards, Alexander > ------------------------------------------------------------------------------ Want fast and easy access to all the code in your enterprise? Index and search up to 200,000 lines of code with a free copy of Black Duck® Code Sight™ - the same software that powers the world's largest code search on Ohloh, the Black Duck Open Hub! Try it now. http://p.sf.net/sfu/bds _______________________________________________ Stellarium-pubdevel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel
