Hi,
that's interesting.
For OpenGL 2 you could maybe try out
http://www.mesa3d.org/llvmpipe.html Otherwise
we can also use Stellarium's money to buy you a computer/graphic card..
Fabien


On Wed, Oct 16, 2013 at 1:19 PM, Bogdan Marinov <daggers...@gmail.com>wrote:

> Just a FYI:
>
> John Layt's work on a time zone engine for Qt has been merged in its
> codebase and it will be available in Qt 5.2.
>
>
> https://bugreports.qt-project.org/browse/QTBUG-71?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel
>
> https://bugreports.qt-project.org/browse/QTBUG-23509?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel
>
> I'll have a look at it and find out to what degree it will be suitable for
> use in Stellarium. Of course, to actually work on time zones in Stellarium
> I'll need a computer that supports OpenGL 2.0. Which is somewhat possible
> in November.
>
> Regards,
> Bogdan Marinov
>
>
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