Hi
I have been able to compile in Windows. The files glext.h and gl.h are both
part of MinGW. They are in MinGW\include\Gl. I added this path to the
environment variables and the compile completed.
Barry Gerdes
Beaumont Hills Observatory
S 33' 41' 44" E 150' 56' 32"
> Date: Sat, 1 Sep 2012 00:43:32 +0200
> From: georg.zo...@univie.ac.at
> To: stellarium-pubdevel@lists.sourceforge.net
> Subject: Re: [Stellarium-pubdevel] OpenGL GSoC code merged to trunk
>
> Hi!
>
> I think Ferdinand wanted to commit the fixes tomorrow.
>
> But I agree this merge came rather as surprise, a branch with such massive
> changes should have been tested more thoroughly on all platforms. I hope
> you find the necessary things.
>
> I am out for a week or even two, good luck for now!
>
> G.
>
> On Sa, 1.09.2012, 00:25, Barry Gerdes wrote:
> >
> > Hi
> > Stellarium does not compile in Linux 11.04 either and there is no update
> > there for qt 4.8.0
> >
> > I will install 12.04 and see if that works
> >
> > Barry Gerdes
> > Beaumont Hills Observatory
> > S 33' 41' 44" E 150' 56' 32"
> >
> > From: barrygas...@hotmail.com
> > To: stellarium-pubdevel@lists.sourceforge.net
> > Date: Sat, 1 Sep 2012 07:39:54 +1000
> > Subject: Re: [Stellarium-pubdevel] OpenGL GSoC code merged to trunk
> >
> >
> >
> >
> >
> > Hi
> >
> >
> >
> > Stellarium still does not compile in windows, Same reason as before.
> > Please before commiting updates to the trunk they must be tested on
> > Windows. It is no good building on Linux and then not being compatable
> > with windows.
> >
> >
> > Barry Gerdes
> > Beaumont Hills Observatory
> > S 33' 41' 44" E 150' 56' 32"
> >
> >
> >
> >
> >> Date: Fri, 31 Aug 2012 23:05:42 +0200
> >> From: georg.zo...@univie.ac.at
> >> To: stellarium-pubdevel@lists.sourceforge.net
> >> Subject: Re: [Stellarium-pubdevel] OpenGL GSoC code merged to trunk
> >>
> >> Sounds good. However, I cannot test it before next Thursday, maybe even
> >> later. Hopefully somebody else?
> >>
> >> Good luck,
> >> Georg
> >>
> >>
> >> On Fr, 31.08.2012, 22:22, Ferdinand Majerech wrote:
> >> > I got it to work.
> >> >
> >> > You need to include gl.h and glext.h from the OpenGL site
> >> > (http://www.opengl.org/registry/api/glext.h). I'll get it to
> >> > commitable state tomorrow. I think it'd make most
> >> > sense to simply add the glext.h to Stellarium source and include gl.h
> >> > and glext.h on
> >> > Windows only.
> >> >
> >> > In VirtualBox I could only test the builtin Windows (software) GL 1.1
> >> .
> >> > (Which ran at 2 FPS or so). There was actually one GL 1.1 specific
> >> > bug, was fixed.
> >> >
> >> > Testing on Windows with GL higher than 1.1 would be useful - AFAIK in
> >> > GL on Windows the extensions' and newer GL versions' functions are
> >> > loaded at runtime to
> >> > function pointers. If Qt doesn't do that for us there might be crashes
> >> > on higher than
> >> > GL1.1 (especially with the GL2 backend).
> >> >
> >> >
> >> >
> >>
> >>
> >> -
>
>
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