Hi

I tried to build 5575 in Win 7 64bit with msys.
The compile failed at the same place.
Last successful windows  build 5572

Barry Gerdes
Beaumont Hills Observatory
S 33' 41' 44"    E 150' 56' 32"

> Date: Fri, 31 Aug 2012 11:40:58 +0200
> From: georg.zo...@univie.ac.at
> To: stellarium-pubdevel@lists.sourceforge.net
> Subject: Re: [Stellarium-pubdevel] OpenGL GSoC code merged to trunk
> 
> Hi!
> 
> I tried to build it on Win7-64pro/Qt4.8/QtCreator 2.5.2/mingw (new
> installation few weeks ago) with the usual cmake/32bit toolchain. I have
> no visual studio to compare.
> 
> Out of the box, building fails with two "undeclared"s:
> 
> In file included from
> C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\/StelQGLTextureBackend.hpp:23:0,
>                  from
> C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\/StelQGLRenderer.hpp:37,
>                  from
> C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\StelQGLViewport.cpp:20:
> C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\/StelGLUtilityFunctions.hpp:
> In function 'GLint glGetTextureInternalFormat(TextureDataFormat)':
> C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\/StelGLUtilityFunctions.hpp:204:43:
> error: 'GL_RGBA32F' was not declared in this scope
> In file included from
> C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\StelQGLViewport.cpp:20:0:
> C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\/StelQGLRenderer.hpp: In
> member function 'void
> StelQGLRenderer::ensureTextureNotBound(StelTextureBackend*)':
> C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\/StelQGLRenderer.hpp:189:36:
> error: 'glActiveTexture' was not declared in this scope
> 
> The same installation compiles everything up to the big merge.
> 
> Are there any better (more complete) OpenGL headers I have to find?
> 
> Kind regards,
> Georg
> 
> 
> 
> 
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