Hi Alex 
 
I was wrong with build 5284 being the culprit
The 1st build that did not work in windows was build 5281
and none have worked since in windows

Barry Gerdes
Beaumont Hills Observatory
S 33' 41' 44"    E 150' 56' 32"
 




From: barrygas...@hotmail.com
To: stellarium-pubdevel@lists.sourceforge.net
Date: Fri, 6 Apr 2012 08:58:09 +1000
Subject: Re: [Stellarium-pubdevel] Stellarium fails to compile on windows at 
builds 5286





Stellarium still fails in Windows build. 5291 Last satisfactory build 5284
Same error (clean build in release mode)
I can't revert to Qt 4.7.4. I thought Qt 4.8.0 was to be the current Windows 
system til Qt 5.0.0 is released.
Note the dll's for Windows Qt 4.8.0 are still the Qt 4.7.4 versions
 

Barry Gerdes
Beaumont Hills Observatory
S 33' 41' 44"    E 150' 56' 32"
  


> Date: Thu, 5 Apr 2012 23:06:14 +0700
> From: alex.v.w...@gmail.com
> To: stellarium-pubdevel@lists.sourceforge.net
> Subject: Re: [Stellarium-pubdevel] Stellarium fails to compile on windows at 
> builds 5286
> 
> O.K.
> 
> I'm tried fix failures for builds on Windows and I'll was make it! But
> it broke Stellarium for all platforms with Qt 4.8.x because binaries
> not work correctly. Troubles with QGLFunctions - we need check and
> update all source code in Stellarium, related with methods which
> contains into this class (like glActiveTexture()).
> 
> Right now I'm recommend used Qt 4.7.4 for Windows for trunk and
> investigate Qt/OpenGL related troubles into separate branch.
> 
> 5 апреля 2012 г. 9:08 пользователь Barry Gerdes
> <barrygas...@hotmail.com> написал:
> > Yes 5288 is the update that failed.
> > I use Qt 4.8.0 and XP
> > You made quite a few changes to Stelpainter.cpp in 5286 build
> > 5284 was OK
> >
> > I just isolated it to the point where the failure started. I also did a
> > clean build rather than update.
> > That  error list is a synopsis of the error message.
> 
> 
> -- 
> With best regards, Alexander
> 
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