Ok Alex
I have edited the cmakecache file directly to always build the release mode.
That is probably why the logo was renamed. When I update and rebuild the
cmaketxt does not change this entry and if I do a clean build I have always
re-edited
Barry Gerdes
Beaumont Hills Observatory
S 33' 41' 44" E 150' 56' 32"
> Date: Mon, 26 Mar 2012 11:53:43 +0700
> From: [email protected]
> To: [email protected]
> Subject: Re: [Stellarium-pubdevel] windows build latest changes
>
> Hi Barry!
>
> 2012/3/26 Barry Gerdes <[email protected]>:
> > Ah! I see the problem the dehfault windows instruction is:- cmake -G
> > "MSYSmakefiles" ../.."
> > If you have changed the default instruction to :- cmake -G "MSYS
> > Makefiles" -DCMAKE_BUILD_TYPE=Release ../..
>
> No. If you use cmake -G "MSYS Makefiles" ../.. then you get a binaries
> in debug mode. For get a release mode binaries you need add
> -DCMAKE_BUILD_TYPE=Release
>
> Default target was changed by Matthew a month ago.
>
> > We need to put a notation in the instructions although I see no real need
> > for such a change to the splash except when we decide to release a reelease
> > candidate or special issue.
>
> For change splash you need use -DSTELLARIUM_SPLASH=Release for
> release. If this variable not set then as default used
> -DSTELLARIUM_SPLASH=Development
>
> > Look in the textures folder, there is a cmake.txt file there that without
> > this instruction will rename the file to suit the build format.
> > If you don't use the cmake command with the suffix, the logo24bits.png will
> > be renamed to something else and nolonger exist so it won't be found.
>
> If you not updated a master CMakeLists.txt from trunk where contains
> instructions for splash then textures/CMakeLists.txt will be not
> correct work, of course.
>
> But don't worry about splash now - I'm reverted version for handmade
> changes of splash:
> http://bazaar.launchpad.net/~stellarium/stellarium/trunk/revision/5267
>
>
> --
> With best regards, Alexander
>
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