Hi Barry! 2012/3/26 Barry Gerdes <[email protected]>: > Ah! I see the problem the dehfault windows instruction is:- cmake -G > "MSYSmakefiles" ../.." > If you have changed the default instruction to :- cmake -G "MSYS > Makefiles" -DCMAKE_BUILD_TYPE=Release ../..
No. If you use cmake -G "MSYS Makefiles" ../.. then you get a binaries in debug mode. For get a release mode binaries you need add -DCMAKE_BUILD_TYPE=Release Default target was changed by Matthew a month ago. > We need to put a notation in the instructions although I see no real need > for such a change to the splash except when we decide to release a reelease > candidate or special issue. For change splash you need use -DSTELLARIUM_SPLASH=Release for release. If this variable not set then as default used -DSTELLARIUM_SPLASH=Development > Look in the textures folder, there is a cmake.txt file there that without > this instruction will rename the file to suit the build format. > If you don't use the cmake command with the suffix, the logo24bits.png will > be renamed to something else and nolonger exist so it won't be found. If you not updated a master CMakeLists.txt from trunk where contains instructions for splash then textures/CMakeLists.txt will be not correct work, of course. But don't worry about splash now - I'm reverted version for handmade changes of splash: http://bazaar.launchpad.net/~stellarium/stellarium/trunk/revision/5267 -- With best regards, Alexander ------------------------------------------------------------------------------ This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure _______________________________________________ Stellarium-pubdevel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel
