Hi Barry!

2012/3/26 Barry Gerdes <[email protected]>:
> Ah! I see the problem the dehfault windows instruction is:-   cmake -G
> "MSYSmakefiles" ../.."
> If you have changed the default instruction to :-   cmake -G "MSYS
> Makefiles"  -DCMAKE_BUILD_TYPE=Release ../..

No. If you use cmake -G "MSYS Makefiles" ../.. then you get a binaries
in debug mode. For get a release mode binaries you need add
-DCMAKE_BUILD_TYPE=Release

Default target was changed by Matthew a month ago.

> We need to put a notation in the instructions although I see no real need
> for such a change to the splash except when we decide to release a reelease
> candidate or special issue.

For change splash you need use -DSTELLARIUM_SPLASH=Release for
release. If this variable not set then as default used
-DSTELLARIUM_SPLASH=Development

> Look in the textures folder,  there is a cmake.txt file there that without
> this instruction will rename the file to suit the build format.
> If you don't use the cmake command with the suffix, the logo24bits.png will
> be renamed to something else and nolonger exist so it won't be found.

If you not updated a master CMakeLists.txt from trunk where contains
instructions for splash then textures/CMakeLists.txt will be not
correct work, of course.

But don't worry about splash now - I'm reverted version for handmade
changes of splash:
http://bazaar.launchpad.net/~stellarium/stellarium/trunk/revision/5267


-- 
With best regards, Alexander

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