On So, 18.03.2012, 10:57, Bogdan Marinov wrote: >> Depends also on what are the actual design and objectives. Creating a basic feature will require only learning a bit of Qt, but I don't think we should waste GSOC's resources on a glorified "open file" dialog window...
I fully agree here. I think most likely every user interested as much as wanting to install this could follow an instruction like "Unpack the skyculture-XY.zip and put the directory under <USERDATA>/Stellarium/skycultures", maybe formulated in 1 sentence per OS to better describe the path name. Much more interesting are good comets (maybe just 2 growing and rotating paraboloidal shells for dust and gas tail, coma, arbitrarily shaped nucleus, and a particle system spewing evaporating gas), satellite shadows (and given the discussion about dropping OpenGL1 support and the announced OpenGL2 requirements for Qt5 which is announced for 2012, maybe a shadowmapping solution with OpenGL2 is enough), meteor streams and maybe aurorae, the last 2 maybe with some link to online resources with orbital data for meteor streams, and aurora forecast? Also a moving-cloud plugin (different cloud shapes, day sky, night sky, light-polluted night, noctilucent switch?) would be nice. About non-spherical bodies: we are just developing an OBJ renderer in the scenery3d branch. OBJ is pretty lightweight and well-known, while Collada seems very bloated when you just want to add a small irregularly shaped object. Maybe this code can then be adapted/partially reused for a StelObject shape. I cannot tell you an exact date of release, yet. Kind regards, Georg -- DI Dr Georg Zotti Archaeoastronomy / ASTROSIM VIAS-Vienna Institute for Archaeological Science University of Vienna ------------------------------------------------------------------------------ This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure _______________________________________________ Stellarium-pubdevel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel
