On Thu, Feb 23, 2012 at 12:06 PM, Matthew Gates <matthew...@gmail.com> wrote:
> relevant:
>
> http://blog.martin-graesslin.com/blog/2012/02/the-costs-of-supporting-legacy-hardware/
>
> o_O

Read the comments. Even if they remove OpenGL 1, stuff will still work
on systems that don't support OpenGL 2. This doesn't apply to
Stellarium.

http://blog.martin-graesslin.com/blog/2012/02/the-costs-of-supporting-legacy-hardware/comment-page-1/#comment-46325
"First of all: I did not present any plans to remove anything. Second
of all: KWin will still be working on your system even iff we remove
OpenGL 1.x code pathes."

Also, a little bit of hope about Intel mobile chips:
http://blog.martin-graesslin.com/blog/2012/02/the-costs-of-supporting-legacy-hardware/comment-page-1/#comment-46302

"It’s true that the i915/945-class hardware doesn’t support OpenGL 2,
but the driver actually does expose support for GLSL shaders via
extensions. It’s limited, of course, but ought to be sufficient for
what you need. The only reason it doesn’t advertise GL 2 is because
the hardware can’t do occlusion queries. But I doubt you’re using
those anyway.

i915 also supports OpenGL ES 2.0 with GLSL, if that’s helpful."

Bogdan

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