On Thu, Feb 23, 2012 at 12:06 PM, Matthew Gates <matthew...@gmail.com> wrote: > relevant: > > http://blog.martin-graesslin.com/blog/2012/02/the-costs-of-supporting-legacy-hardware/ > > o_O
Read the comments. Even if they remove OpenGL 1, stuff will still work on systems that don't support OpenGL 2. This doesn't apply to Stellarium. http://blog.martin-graesslin.com/blog/2012/02/the-costs-of-supporting-legacy-hardware/comment-page-1/#comment-46325 "First of all: I did not present any plans to remove anything. Second of all: KWin will still be working on your system even iff we remove OpenGL 1.x code pathes." Also, a little bit of hope about Intel mobile chips: http://blog.martin-graesslin.com/blog/2012/02/the-costs-of-supporting-legacy-hardware/comment-page-1/#comment-46302 "It’s true that the i915/945-class hardware doesn’t support OpenGL 2, but the driver actually does expose support for GLSL shaders via extensions. It’s limited, of course, but ought to be sufficient for what you need. The only reason it doesn’t advertise GL 2 is because the hardware can’t do occlusion queries. But I doubt you’re using those anyway. i915 also supports OpenGL ES 2.0 with GLSL, if that’s helpful." Bogdan ------------------------------------------------------------------------------ Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ _______________________________________________ Stellarium-pubdevel mailing list Stellarium-pubdevel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel