No, certainly advanced graphics should not be dropped, but should be used
for advanced effects and possibilities. But there ARE people using it to
drive scopes, and for them the advanced VR stuff may seem irrelevant. For
me during daytime, advanced graphics is relevant, but much more so,
correct algorithms and reliable object positions, i.e., the non-graphical
part. My scope has no computer port, so I cannot even comment on the
quality and applicability of the telecope control plugin, I had just
thought it's an important feature for the developer of this plugin. (If I
had a suitable scope, I would rather use my netbook for its better battery
life and lesser weight, and most likely also other/true observation
planning software.)

A fact is the large user base working with cheap (1.4-compatible only)
hardware, when better hardware is too expensive, and the immense
creativity and unique possibilities in usage scenarios of Stellarium. Only
yesterday I attended a presentation of incredible timelapse night movies,
and the creator recommended Stellarium besides a commercial program.
Elsewhere I have seen an ethno-astronomical movie made with a custom
skyculture. Of course, it would be possible to declare some version
0.14-ultimate-for-OpenGL1.x and go elite with OpenGL3.2+ (when dropping
old/cheap hardware, do it thoroughly...) after that, losing all
non-NVIdia/ATI users and all troubles with Intel drivers. The question
will be, does that make sense, and what to expect from OpenGL3+? Do you
have any usage statistics of users' hardware? Sure, it would help a lot if
a new
astronomer-and-OpenGL-with-Qt-expert with lots of time and energy could
join. If I knew one, I would have asked him already...

I just wonder, how many of the "missing lines here, bad character display
there" bugs are from post-2010, describe separate issues, are
single-vendor-related and still reproducible, and cannot be solved with a
2011-driver update? Many bug reports may be still open just because the
reporters did not set them "closed/answered/solved".

G.

On Di, 21.02.2012, 16:26, Reaves, Timothy wrote:
> Stellarium is not geared towards people with cheap Atom based laptops
that
> want to use it 'scope-side.  That there are people in that category that
use it is not overly relevant.  If Stellarium wants to change to be geared
> towards those users, then remove the advanced stuff.
> Stellarium is not intended to merely be a telescope control program.
Most
> people, myself included, that are really using computers 'scope-side,
are
> using things like SkySafari, which do a much better job of telescope
control.  Or they are using things like AstroPlanner, where they can
actually plan an observing session.
>
>


-- 
DI Dr Georg Zotti
VIAS-Vienna Institute for Archaeological Science
University of Vienna




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