On Wed, Dec 7, 2011 at 6:12 PM, Cao Fei <fcao2...@gmail.com> wrote: > Hi guys > > I have sucessfully compiled stellarium-0.11.1 with android toolchains and > android-qt libraries.
This is the Necessitas port, yes? http://code.google.com/p/android-lighthouse/ > But when I strat up stellarium app on android emulator(api-level 8). The app > failed on line 244 > [Q_ASSERT(StelPainter::glContext==QGLContext::currentContext());] in > StelTexture.cpp and > get many warning as "E/libEGL ( 2445): called unimplemented OpenGL ES API". > I have specified > the "-lGLESv2" option when linking the app and checked the return value of > "glGetString(GL_VERSION)" > in function StelQGLWidget::initializeGL(). The result is something like > "GLESv1_CM". It seems > the the app can't find the right opengl version......... > Do you guys have any hint in solving this issue? You cant try asking in their mailing list. http://groups.google.com/group/android-qt Also, I'm not sure if the emulator is not limited to the OpenGL version supported by your graphics card. Have you tried running the build on an actual device? Regards, Bogdan Marinov ------------------------------------------------------------------------------ Cloud Services Checklist: Pricing and Packaging Optimization This white paper is intended to serve as a reference, checklist and point of discussion for anyone considering optimizing the pricing and packaging model of a cloud services business. Read Now! http://www.accelacomm.com/jaw/sfnl/114/51491232/ _______________________________________________ Stellarium-pubdevel mailing list Stellarium-pubdevel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel