On Wed, Dec 7, 2011 at 6:12 PM, Cao Fei <fcao2...@gmail.com> wrote:
> Hi guys
>
> I have sucessfully compiled stellarium-0.11.1 with android toolchains and
> android-qt libraries.

This is the Necessitas port, yes?
http://code.google.com/p/android-lighthouse/

> But when I strat up stellarium app on android emulator(api-level 8). The app
> failed on line 244
> [Q_ASSERT(StelPainter::glContext==QGLContext::currentContext());] in
> StelTexture.cpp and
> get many warning as "E/libEGL ( 2445): called unimplemented OpenGL ES API".
> I have specified
> the "-lGLESv2" option when linking the app and checked the return value of
> "glGetString(GL_VERSION)"
> in function StelQGLWidget::initializeGL(). The result is something like
> "GLESv1_CM". It seems
> the the app can't find the right opengl version.........
> Do you guys have any hint in solving this issue?

You cant try asking in their mailing list.
http://groups.google.com/group/android-qt

Also, I'm not sure if the emulator is not limited to the OpenGL
version supported by your graphics card. Have you tried running the
build on an actual device?

Regards,
Bogdan Marinov

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