Actually,I have modified the CMakeList.txt in the root directory like this:
SET(OPENGL_MODE ES2 CACHE STRING "Choose the type of openGL to use, options
are: Desktop, ES2")

so, it should be compiled with opglen v2.0..........

On Wed, Dec 7, 2011 at 5:19 PM, Alexander Wolf <alex.v.w...@gmail.com>wrote:

> 2011/12/7 Cao Fei <fcao2...@gmail.com>:
> > I have sucessfully compiled stellarium-0.11.1 with android toolchains and
> > android-qt libraries.
>
> Cool!
>
> > get many warning as "E/libEGL ( 2445): called unimplemented OpenGL ES
> API".
> > I have specified
> > the "-lGLESv2" option when linking the app and checked the return value
> of
> > "glGetString(GL_VERSION)"
> > in function StelQGLWidget::initializeGL(). The result is something like
> > "GLESv1_CM". It seems
> > the the app can't find the right opengl version.........
> > Do you guys have any hint in solving this issue?
>
> If you used cmake then you can try use -DOPENGL_MODE=ES2
>
> --
> With best regards, Alexander
>
>
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------------------------------------------------------------------------------
Cloud Services Checklist: Pricing and Packaging Optimization
This white paper is intended to serve as a reference, checklist and point of 
discussion for anyone considering optimizing the pricing and packaging model 
of a cloud services business. Read Now!
http://www.accelacomm.com/jaw/sfnl/114/51491232/
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