Is L4S a solution to bufferbloat? I have read that gamers are happy with it.
Sorry, I read it here, in Spanish: https://www.adslzone.net/noticias/operadores/retardo-videojuegos-nokia-vodafone Regards, David F. Date: Tue, 7 May 2024 06:50:41 -0400 From: Rich Brown <richb.hano...@gmail.com> To: Eugene Y Chang <eugene.ch...@ieee.org> Cc: Sebastian Moeller <moell...@gmx.de>, Colin_Higbie <chigb...@higbie.name>, Dave Taht via Starlink <starlink@lists.bufferbloat.net> Subject: Re: [Starlink] The "reasons" that bufferbloat isn't a problem Message-ID: <175cc5c3-f70a-49e8-a84d-87e24c04e...@gmail.com> Content-Type: text/plain; charset="utf-8" Hi Gene, > On May 6, 2024, at 8:38 PM, Eugene Y Chang <eugene.ch...@ieee.org> wrote: > > It seems like you signed off on this challenge. Don’t do that. Help give me the tools to push this to the next level. Not at all - I'm definitely signed up for this. But I collected all these points so we can be clear-eyed about the objections that people cite. Bufferbloat definitely exists. And there are straightforward technical solutions. And as you say, our challenge is to find a way to build the case for broad adoption of these techniques. Best regards, Rich -------------- next part -------------- An HTML attachment was scrubbed... URL: < https://lists.bufferbloat.net/pipermail/starlink/attachments/20240507/ecb7b91e/attachment-0001.html>
_______________________________________________ Starlink mailing list Starlink@lists.bufferbloat.net https://lists.bufferbloat.net/listinfo/starlink