Hi,

Wouldn't an idea be to get the OpenGL version (+ glut?) in a usable
shape? I would guess transitioning it to OpenGL ES shouldn't be too
difficult either for android/ios..

Best Regards,
Attila Sukosd

-----------------------------------------
DTU Computing Center - www.cc.dtu.dk
att...@cc.dtu.dk, gba...@student.dtu.dk, s070...@student.dtu.dk




On Fri, Jul 8, 2011 at 9:35 AM, Christophe Fergeau <cferg...@redhat.com> wrote:
> Hi Cliff,
>
> On Thu, Jul 07, 2011 at 06:12:07PM -0500, Cliff Sharp wrote:
>> I would like to ask a question to extract a fairly detailed response from
>> those who are most familiar with the spice architecture.
>>
>> What (in some detail) would be needed, as far as architecture and
>> software development, to maybe start with the spice-protocol (i.e. as
>> little as possible) and build a command line spice client to run on a
>> platform?
>
> Your best bet might be to look at what spice-glib does, it's part of
> spice-gtk, but it doesn't have any GUI-related dependency, so it should be
> pretty light on deps, and it handles most of the low-level protocol
> interactions with a spice-server. Marc-André might be able to give a more
> detailed description of what this provides.
>
> Christophe
>
> _______________________________________________
> Spice-devel mailing list
> Spice-devel@lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/spice-devel
>
>
_______________________________________________
Spice-devel mailing list
Spice-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/spice-devel

Reply via email to