Hi, Wouldn't an idea be to get the OpenGL version (+ glut?) in a usable shape? I would guess transitioning it to OpenGL ES shouldn't be too difficult either for android/ios..
Best Regards, Attila Sukosd ----------------------------------------- DTU Computing Center - www.cc.dtu.dk att...@cc.dtu.dk, gba...@student.dtu.dk, s070...@student.dtu.dk On Fri, Jul 8, 2011 at 9:35 AM, Christophe Fergeau <cferg...@redhat.com> wrote: > Hi Cliff, > > On Thu, Jul 07, 2011 at 06:12:07PM -0500, Cliff Sharp wrote: >> I would like to ask a question to extract a fairly detailed response from >> those who are most familiar with the spice architecture. >> >> What (in some detail) would be needed, as far as architecture and >> software development, to maybe start with the spice-protocol (i.e. as >> little as possible) and build a command line spice client to run on a >> platform? > > Your best bet might be to look at what spice-glib does, it's part of > spice-gtk, but it doesn't have any GUI-related dependency, so it should be > pretty light on deps, and it handles most of the low-level protocol > interactions with a spice-server. Marc-André might be able to give a more > detailed description of what this provides. > > Christophe > > _______________________________________________ > Spice-devel mailing list > Spice-devel@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/spice-devel > > _______________________________________________ Spice-devel mailing list Spice-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/spice-devel