On Tue, Aug 14, 2012 at 12:06:52AM +0100, Mindaugas Rasiukevicius wrote: > Tom Spindler <dog...@babymeat.com> wrote: > > On Mon, Aug 13, 2012 at 08:20:45PM +0000, David Holland wrote: > > > On Fri, Aug 10, 2012 at 10:18:09PM +0400, Valeriy E. Ushakov wrote: > > > > Linking against libstdc++ wastes space and time at runtime. > > > > > > > > [...] > > > > > > > > I guess you are working on clang support, so leaking libsupc++ into > > > > the build gets in your way. Please, instead of always linking > > > > libstdc++ make it possible for a c++ program to express "i don't need > > > > libstdc++" in a clean way. > > > > > > That's a fine idea, but, really, if you're concerned about space and > > > time at runtime, don't use C++ at all. > > > > Wasn't the mdocml(?) package suppossed to eliminate the need for > > groff in tools/ and/or in base? > > Preferably, the elimination of need for C++ compiler in tools as well.
games/dab is written in C++.