On 6 March 2017 at 02:48, Sergio Schvezov <sergio.schve...@canonical.com> wrote:
> On Tue, Feb 28, 2017 at 6:11 PM, Michael Hudson-Doyle < > michael.hud...@canonical.com> wrote: > >> Hi, >> >> The magic of classic confinement snaps is all in passing special flags >> when linking an executable. If I've read things right, snapcraft does this >> by wrapping any command you execute with BasePlugin.run() with some shell >> code that sets LDFLAGS. >> >> Unfortunately, for the go classic snap the underlying tool does not care >> at all about LDFLAGS. What I do is create a wrapper: >> >> #!/bin/sh >> exec gcc $LDFLAGS "$@" >> >> and point the go tool at that. This works but it would be a lot cleaner >> if I could just get at the linker flags in my snap's plugin. Any chance >> that could be added? >> > > Hi there, I am sort of confused by the wording here, can you expand a bit > on what you want. When you say "snap's plugin", what do you mean? > > I fear I am being dull but I honestly don't understand the question and > given that it has gone unanswered for a couple of days maybe others are > having issues parsing this as well (or maybe discussed on IRC and already > taken care of). > My snap uses a custom plugin to build, so by "my snap's plugin" I mean https://git.launchpad.net/~mwhudson/+git/gosnap/tree/snap/plugins/x_gobuild.py?h=go1.8. In that code, I want to access the flags that need to be passed to the linker to make classic snaps link against the core snap rather than the usual path (-Wl,-z,nodefib, -Wl,-rpath,xxx, etc). Currently, as I read things, it can't (well not without very silly hacks). Cheers, mwh
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