This is from a post by Cory titled "The art of Daniel Danger". Go read it
at the link, not least because of the images of said art. But this bit, I
thought was hugely thought-provoking, and I wanted to hear what the good
folks here (including Cory, if he wants to add anything) thought of it.

Udhay


https://pluralistic.net/2023/07/23/but-i-know-what-i-like/#daniel-danger

<q>
There's this behavioral economics study that completely changed the way i
thought about art, teaching, and critique: it's a 1993 study called
"Introspecting about Reasons can Reduce Post-Choice Satisfaction" by
Timothy D Wilson, Douglas J Lisle, Jonathan Schooler, Sara Hodges, Kristen
Klaaren and Suzanne LaFleur:

https://www.researchgate.net/publication/240281868_Introspecting_about_Reasons_can_Reduce_Post-Choice_Satisfaction

The experimenters asked subjects to preference-rank some art posters; half
the posters were cute cartoony posters, and the other half were fine art
posters. One group of subjects assigned a simple numeric rank to the
posters, and the other had to rank them and explain their ranking. Once
they were done, they got to keep their posters.

There was a stark difference in the two groups' preferences: the group that
had to explain their choices picked the cartoony images, while the group
that basically got to point at their favorite and say, "Ooh, I like that!"
chose the fine art posters.

Then, months later, the experimenters followed up and asked the subjects
what they'd done with the poster they got to take home. The ones who'd had
to explain their choices and had brought home cartoony images had thrown
those posters away. The ones who didn't have to explain what they liked
about their choice, who'd chosen fine art, had hung them up at home and
kept them there.

The implication is that it's hard to explain what makes art good, and the
better art is, the harder it is to put your finger on what makes it so
good. More: the obvious, easy-to-articulate virtues of art are the less
important virtues. Art's virtues are easy to spot and hard to explain.

The reason this stuck with me is that I learned to be a writer through
writing workshops where we would go around in a circle and explain what we
liked and didn't like about someone's story, and suggest ways to make it
better. I started as a teenager in workshops organized by Judith Merril in
Toronto, then through my high-school workshop (which Judy had actually
founded a decade-plus earlier through a writer in the schools grant), and
then at the Clarion workshop in 1992. I went on to teach many of these
workshops: Clarion, Clarion West and Viable Paradise.

So I've spent a lot of time trying to explain what was and wasn't good
about other peoples' art (and my own!), and how to make it better. There's
a kind of checklist to help with this: when a story is falling short in
some way, writers roll out these "rules" for what makes for good and bad
prose. There are a bunch of these rulesets (think of Strunk & White's
Elements of Style), including some genre-specific ones like the Turkey City
Lexicon:

https://www.sfwa.org/2009/06/18/turkey-city-lexicon-a-primer-for-sf-workshops/

A few years ago, I was teaching on the Writing Excuses cruise and a student
said something like, "Hey, I know all these rules for writing good stories,
but I keep reading these stories I really like and they break the rules.
When can I break the rules?"

There's a stock answer a writing teacher is supposed to give here: "Well,
first you have to master the rules, then you can break them. You can't
improvise a jazz solo without first learning your scales."

But in that moment, I thought back to the study with the posters and I had
a revelation. These weren't "rules" at all – they were just things that are
hard and therefore easy to screw up. No one really knows why a story isn't
working, but they absolutely know when it doesn't, and so, like the
experimental subject called upon to explain their preferences, they reach
for simple answers: "there's too much exposition," or "you don't foreshadow
the ending enough."

There are lots of amazing stories that are full of exposition (readers of
mine will not be shocked to learn I hold this view). There are lots of
twist endings that are incredible – and not despite coming out of left
field, but because of it.

The thing is, if you can't say what's wrong, but you know something is
wrong, it's perfectly reasonable to say, "Well, why don't you try to
replace or polish the things that are hardest to do right. Whatever it is
that isn't working here, chances are it's the thing that's hardest to make
work":

https://locusmag.com/2020/05/cory-doctorow-rules-for-writers/

But if I could change one thing about how we talk about writing and its
"rules," it would be to draw this distinction, characterizing certain
literary feats as easier to screw up than others, having the humility to
admit that we just don't know what's wrong with a story, and then helping
the writer create probabilistically ranked lists of the things they could
tinker with to try and improve their execution.
</q>

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((Udhay Shankar N)) ((udhay @ pobox.com)) ((www.digeratus.com))
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