Re: Xvfb and number of bytes per pixel

2020-09-13 Thread Marcin K
It's not that easy. We have to make a fade out/in gradient on overlapping areas because it is not possible to align projectors pixel-peefect (there are also some lens errors like barrels etc). We're already using xrandr overlap with hardware edge blending. > On 13 Sep 2020, at 05:49, Adam Niels

Re: Xvfb and number of bytes per pixel

2020-09-13 Thread Adam Nielsen
> The main issue is that we don't have enough (physical) space and budget ;) > to use bigger and more expensive projectors with edge blending, so I wrote > small piece of code for that (python + moderngl) which is grabbing pixel > data from xvfb to "project" it onto a big quad, then, setting viewpo