It's not that easy. We have to make a fade out/in gradient on overlapping areas
because it is not possible to align projectors pixel-peefect (there are also
some lens errors like barrels etc). We're already using xrandr overlap with
hardware edge blending.
> On 13 Sep 2020, at 05:49, Adam Niels
> The main issue is that we don't have enough (physical) space and budget ;)
> to use bigger and more expensive projectors with edge blending, so I wrote
> small piece of code for that (python + moderngl) which is grabbing pixel
> data from xvfb to "project" it onto a big quad, then, setting viewpo