> The main issue is that we don't have enough (physical) space and budget ;) > to use bigger and more expensive projectors with edge blending, so I wrote > small piece of code for that (python + moderngl) which is grabbing pixel > data from xvfb to "project" it onto a big quad, then, setting viewports I'm > calculating edge masks for overlapping areas, and black levels for non > overlapping aras... etc.
Maybe I'm misunderstanding, but couldn't you just use xrandr to change the viewports for each output so that a few pixels near the edges overlap and get sent to multiple projectors? Maybe the overlapping sections might become a bit brighter having the same pixels drawn by two projectors, but I guess you could just overlay a fixed rectangle in your code with the right alpha value to dim those pixels to compensate. Cheers, Adam. _______________________________________________ xorg@lists.x.org: X.Org support Archives: http://lists.freedesktop.org/archives/xorg Info: https://lists.x.org/mailman/listinfo/xorg Your subscription address: %(user_address)s