On Mon, May 06, 2013 at 12:43:28AM +0200, Raphael Isemann wrote:
> Hi,
> thanks for the information.
> I signaled that i have a REL_WHEEL via
> ---
> ioctl(file_descriptor, UI_SET_EVBIT, EV_REL);
> ioctl(file_descriptor, UI_SET_RELBIT, REL_WHEEL);
> ---
> and i can s
Hi,
thanks for the information.
I signaled that i have a REL_WHEEL via
---
ioctl(file_descriptor, UI_SET_EVBIT, EV_REL);
ioctl(file_descriptor, UI_SET_RELBIT, REL_WHEEL);
---
and i can send REL_WHEEL events that are interpreted as mouse-wheel-"ticks"
but not as the s
On Sun, May 05, 2013 at 02:24:36AM +0200, Raphael Isemann wrote:
> Hi everybody,
>
> i use uinput for sending mouse-input from userland to emulate a mouse. Now
> i want that the REL_WHEEL input is interpreted not as button-presses but
> rather as a smooth/pixelperfect input.
>
> According to that
Hi everybody,
i use uinput for sending mouse-input from userland to emulate a mouse. Now
i want that the REL_WHEEL input is interpreted not as button-presses but
rather as a smooth/pixelperfect input.
According to that:
http://web.archiveorange.com/archive/v/gTLYUgTyEWhFANwI8KGH this is
supported