Re: Using smooth scrolling over uinput

2013-05-06 Thread Peter Hutterer
On Mon, May 06, 2013 at 12:43:28AM +0200, Raphael Isemann wrote: > Hi, > thanks for the information. > I signaled that i have a REL_WHEEL via > --- > ioctl(file_descriptor, UI_SET_EVBIT, EV_REL); > ioctl(file_descriptor, UI_SET_RELBIT, REL_WHEEL); > --- > and i can s

Re: Using smooth scrolling over uinput

2013-05-05 Thread Raphael Isemann
Hi, thanks for the information. I signaled that i have a REL_WHEEL via --- ioctl(file_descriptor, UI_SET_EVBIT, EV_REL); ioctl(file_descriptor, UI_SET_RELBIT, REL_WHEEL); --- and i can send REL_WHEEL events that are interpreted as mouse-wheel-"ticks" but not as the s

Re: Using smooth scrolling over uinput

2013-05-05 Thread Peter Hutterer
On Sun, May 05, 2013 at 02:24:36AM +0200, Raphael Isemann wrote: > Hi everybody, > > i use uinput for sending mouse-input from userland to emulate a mouse. Now > i want that the REL_WHEEL input is interpreted not as button-presses but > rather as a smooth/pixelperfect input. > > According to that

Using smooth scrolling over uinput

2013-05-05 Thread Raphael Isemann
Hi everybody, i use uinput for sending mouse-input from userland to emulate a mouse. Now i want that the REL_WHEEL input is interpreted not as button-presses but rather as a smooth/pixelperfect input. According to that: http://web.archiveorange.com/archive/v/gTLYUgTyEWhFANwI8KGH this is supported