Hi,
I've tried Wormux and liked it a lot, so I decided to create a new map
for it. If you want to, you can redistribute it under the GPL license.
Yo can download the map from this address:
http://users.ugent.be/~tovrstra/leafs.tar.bz2
I currently have version 0.7.1 running on an x86 gentoo ma
Hi,
I noticed that the current version of Wormux behaves a bit strange when
a level is smaller than the window. Another thing I noticed when
designing a new level: The background is always scrolled a bit slower,
which is a nice effect, but a part of the background is not used if it
is too big
Matthieu Fertré wrote:
Toon Verstraelen a écrit :
Hi,
I noticed that the current version of Wormux behaves a bit strange
when a level is smaller than the window. Another thing I noticed when
designing a new level: The background is always scrolled a bit slower,
which is a nice effect, but
John a écrit :
Also I am operating at
1280x800 and I often get regions which the map does not cover and in
it you can see the snow or whatever being created and falling and this
region does not refresh, leaving tracks.
Hi John,
I just posted a patch on gna! that might fix this issue. Do yo
Matthieu Fertré wrote:
When more than 6 players per team are set or the amount of life is set
up more than 100; some teams' life get bugged to integer'last or
something similar.
Hi,
There two reasons for this problem: (i) most data files only contain six
names, (ii) the classic game mode all
Hi,
Gentoo users that experience crashes and segfaults while playing wormux,
will likely have a gcc upgrade problem. After upgrading gcc, certainly
when going from 3.3.x to 3.4.x, you have to take some measuers that are
documented here: http://www.gentoo.org/doc/en/gcc-upgrading.xml
have fun
Matthieu Fertré wrote:
Toon Verstraelen a écrit :
I've tried Wormux and liked it a lot, so I decided to create a new map
for it. If you want to, you can redistribute it under the GPL license.
Yo can download the map from this address:
http://users.ugent.be/~tovrstra/leafs.tar.bz2
Thank
Matthieu Fertré wrote:
Toon Verstraelen a écrit :
Hi,
I noticed that the current version of Wormux behaves a bit strange
when a level is smaller than the window. Another thing I noticed when
designing a new level: The background is always scrolled a bit slower,
which is a nice effect, but
atch, it should be commited in few minutes
;-)
Well, you should register to the different Wormux mailing-lists,
register to Gna and ask to be member of the Wormux project to win svn
read/write access !!
Bye,
Matt
Toon Verstraelen a écrit :
Matthieu Fertré wrote:
Toon Verstraelen a é