First : svn version is not playable because we change the physical
engine and we need a lot of new modifications to finish this release.
Second :
> It's good to think on improving graphics, the usability. But I think
> bug fixes should have a higher priority. Why not concentrate on them?
> Gr
Hi,
Pablo Antonio a écrit :
> Hello,
> my name is Pablo Antonio. So far, I've only been a user of Wormux.
> However, I'd love to help with development once I get some free time.
>
> The purpose of this email is to give an opinion from the
> user-perspective on how Wormux advancement is looking
Hi,
sorry for very very late answer...
I think you were right and there was a problem of locking (a list of
DistantComputer) in network game. It is normally fixed in the branch
0.8.4 that is not yet released. It would be really great if you can test
it!!
You can get the code using this instru
Hi,
Alzen has started to write a "how to play on line":
http://wormux.org/wiki/howto/en/playonline.php
It is already quite good but as nothing is perfect, I'm sure we can
enhance it.
First, I suggest to add some information :
- about the need of port-forwarding to host (we must add that is TCP
Suggestions are mostly welcome. Moreover, stuff that Matthieu proposed is
way too complicated for me to write, so if you guys feel like anything needs
to be added, just add it :).
2009/3/30 Matthieu Fertré
> Hi,
>
> Alzen has started to write a "how to play on line":
> http://wormux.org/wiki/ho
Hi,
as you may know, I have merged the code concerning the network (and the
headless server), from trunk to branch/wormux0.8.4.
Thus, wormux binary needs to be linked against libwormux.a (in lib/wormux/).
headless server needs to be linked against libwormux-server.a and
libwormux.a.
index serv
Hi (again :)),
I think we need to write a FAQ to avoid to answer the same questions
again and again. Here are some ideas :
1) I have set an option and now Wormux crashes at each startup :
if you are on linux, delete folder ~/.config/wormux/, blabla...
2) When I click to see the server list, I g
Stefan Sperling a écrit :
> On Mon, Mar 30, 2009 at 06:40:41PM +0200, Matthieu Fertré wrote:
>
>> Hi,
>>
>> sorry for very very late answer...
>>
>> I think you were right and there was a problem of locking (a list of
>> DistantComputer) in network game. It is normally fixed in the branch
>>
On Mon, Mar 30, 2009 at 06:40:41PM +0200, Matthieu Fertré wrote:
> Hi,
>
> sorry for very very late answer...
>
> I think you were right and there was a problem of locking (a list of
> DistantComputer) in network game. It is normally fixed in the branch
> 0.8.4 that is not yet released. It woul