[Wormux-dev] bug: jetpack turn does not end

2007-03-05 Par sujet johannes
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 - -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 hi, I found another bug. When you use a jetpack and hurt yourself, while doing this, your turn ends but the next turn never starts. patch: void JetPack::SignalTurnEnd() { p_Deselect(); + m_is_active

Re: [Wormux-dev] bug: jetpack turn does not end

2007-03-05 Par sujet yekcim
johannes a écrit : > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > - -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > hi, > I found another bug. > When you use a jetpack and hurt yourself, while doing this, your turn ends but > the next turn never starts. > > patch: > void JetPack::SignalT

[Wormux-dev] You must use all your ammunition after killing the last emeny

2007-03-05 Par sujet johannes
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 hi, You must use all your ammunition after killing the last emeny. I think there is no need for the game to go on after the last enemy is dead. The game cannot end while you are not in the END_TURN state. So we need end the turn when the last enemy di