Hi all,
Before we introduce others features in Wormux and other bugs, I took the
initiative to release a 0.7 version of Wormux :
http://download.gna.org/wormux/wormux-0.7.tar.gz
Let's compile and make the world knowing this... Does anybody have a
list of new features since the last release ?
Jean
artefact a écrit :
Hi all,
Before we introduce others features in Wormux and other bugs, I took the
initiative to release a 0.7 version of Wormux :
http://download.gna.org/wormux/wormux-0.7.tar.gz
Let's compile and make the world knowing this... Does anybody have a
list of new features since th
yeKcim, et non yecKim, merci.
--- Matthieu Fertré <[EMAIL PROTECTED]> a écrit
:
> artefact a écrit :
>
> >Hi all,
> >Before we introduce others features in Wormux and
> other bugs, I took the
> >initiative to release a 0.7 version of Wormux :
> >http://download.gna.org/wormux/wormux-0.7.tar.gz
oups :-) sorry, faudrait que je l'apprenne par coeur !!
Au fait, ca veut dire quelque chose ou pas? (ça m'aiderait à m'en
rappeler ;-))
Matt
yeKcim a écrit :
yeKcim, et non yecKim, merci.
--- Matthieu Fertré <[EMAIL PROTECTED]> a écrit
:
artefact a écrit :
Hi all,
Before we i
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Sure, let me know of any new bugs you recieve about the german
translation.
Bye,
Michael Prager
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iD8DBQFEMnPY7qjmQYlkHGIRAodgAJ9VtyASArgFcpTnvhruLzPVBSDP4wCfefLx
HK9koOwTCKqVeHc392zrOEM
Le 04.04.2006 15:25, Michael Prager a écrit :
> Sure, let me know of any new bugs you recieve about the german
> translation.
>
> Bye,
> Michael Prager
Thank you, I have added you to the CC list of the bug 5673 :
https://gna.org/bugs/?func=detailitem&item_id=5673
Regards, Jean
[15:10] y a t-il un dévelo dans la salle ?
[15:11] j'ai pensé à un truc : quand on se fait toucher (au
bazooka ou grosse arme).. le personnage touché pourrait devenir tout noir
pendant un temps très court..
[15:12] ce serait rigolo :)
[15:15] càd qu'on voit plus les traits de son corps
[15:15]
> Wormux 0.7 is out
Cl. I will test it as soon as possible.
Can someone update website? We also have to write news for all websites
listed on:
http://www.wormux.org/wiki/communication.php
Haypo
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ht
Can someone update website? We also have to write news for all websites
listed on:
http://www.wormux.org/wiki/communication.php
I'm writing the news for LinuxFr
Matt
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Very nice! :-)
I've played a little, and noticed a couple of problems:
1. Game crashes if pressing the ok button in the options menu:
gui/list_box.cpp:221: Missed assertion "selected_item != -1".
2. Characters are sometimes placed on mines at gam
Wormux is a worms clone : OK
Wormux is now really good : OK
Wormux use worms in weapons icons : WHY
Wormux have his own style. I think about delete in the
future [Au fur et a mesure, je sais pas comment ça se
dit] all worms.
What do you think about replace worms by fat stickman
(bonhomme d'épice)
yeKcim a écrit :
Wormux is a worms clone : OK
Wormux is now really good : OK
Wormux use worms in weapons icons : WHY
Wormux have his own style. I think about delete in the
future [Au fur et a mesure, je sais pas comment ça se
dit] all worms.
Sure you're right!
What do you think about repl
Michael Prager a écrit :
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Hash: SHA1
Very nice! :-)
I've played a little, and noticed a couple of problems:
1. Game crashes if pressing the ok button in the options menu:
gui/list_box.cpp:221: Missed assertion "selected_item != -1".
Oh dear :-( Really,
Salut,
bon j'écris en français car je pense que tu es français ;-) donc dis moi
si je me trompe!
Nous venons de sortir la version 0.7 de Wormux, le tar.gz est disponible
sur le site.
Veux tu apparaître dans la liste des auteurs
(http://www.wormux.org/wiki/en/authors.php) ? Dans ce cas, il
Hi,
I have updated some of the pages for the 0.7 release...
but page http://www.wormux.org/wiki/en/status.php is still outdated
Bye,
Matt
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Hi,
we need to update the screenshots on the wiki!!! If someone has a
screenshot with the new explosion, it would be great !!
Bye,
Matt
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artefact wrote:
Hi all,
Before we introduce others features in Wormux and other bugs, I took the
initiative to release a 0.7 version of Wormux :
http://download.gna.org/wormux/wormux-0.7.tar.gz
Let's compile and make the world knowing this...
I've made an installer for win32. Some files are la
Le Mardi 4 Avril 2006 17:52, Michael Prager a écrit :
> 1. Game crashes if pressing the ok button in the options menu:
> gui/list_box.cpp:221: Missed assertion "selected_item != -1".
Do you have items in "Sound options" list dans "Graphical options" list?
Eg. I have "44 kHz, 22 kHz, 11 kHz" a
When a grenade / bouncy ball / something else rebound and stop to rebound, it
sometimes "rebound" (but without moving) endless (and so sound never stop).
Haypo
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Hi,
I just realize that all yeKcim skins falling pictures are in the wrong
direction ... other skins are in the right order.
I hope that I didn't forget any skin :-)
M thunderbirdteam/fall.png
M tuxteam/fall.png
M konqiteam/fall.png
M wilberteam/fall.png
M nupikteam/fal
Désolé pour la réponse en français.
A l'origine j'avais fait exprès et ca rend pas mal
quand le personnage est poussé et qu'il tombe. Mais il
est vrai que ça fait bizarre pour les petites chutes.
J'essayerais de trouver une meilleure solution pour la
0.8.
yeKcim
--- Victor Stinner <[EMAIL PRO
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