> team/character.cpp:965: Missed assertion "++bcl < NBR_BCL_MAX_EST_VIDE".
> AbandonOk, c'est pas du tout explicite.. Mais cette erreur signifie que Wormuxn'arrive à placer tous les personnages sur la carte.Généralement on obtient cette erreur s'il n'y'a pas suffisament de zones
"transparentes", ou
Hello,
I was a bit surprised to see that in order to flip a surface, RotoZoomXY
was used. Granted, it works, it probably doesn't zoom and rotate that
much, and it is only used on sprite loading.
Still, I quickly wrote a function for this. Please find attached a diff
for its addition.
Best regard