Very nice. Here are some things I've noticed:
- weapon placement is still a little bit off when walking to the left.
it's fine when walking to the right though
- when using the baseball bat the attacked player doesn't move when hit
- when selecting the airstrike as weapon, you can see the plane
--- Begin Message ---
Hi,
I patched SDL-gfx to support vertical and horizontal flipping. I tryed
to keep old API to don't brake compatibility and do a patch as small as
possible :-).
You may add some #define (or change API version ?) to aware programs
that the new API support rotozoom and zoomSu
Le dim 03/10/2004 à 00:28, Michael Prager a écrit :
> - weapon placement is still a little bit off when walking to the left.
> it's fine when walking to the right though
It's not easy to fix it, because I don't know if my ClanLib hack to
support sprite flipping with SDL broke position or not ...
I found a "loading.png" in menu subdirectory. It wasn't used ! So I just
added two lines in main.cpp to display it during game loading ;-)
Bye, Haypo
Le dim 03/10/2004 à 00:28, Michael Prager a écrit :
> - I wouldn't mind beeing added to the constribution section of
> authors.txt and webpage (german translation and pirates map) ;-)
lodesi help me to understand : you would like to be added to AUTHORS
list :) Ok, no problem !
Website updated, b
Victor STINNER wrote:
- player die when getting into the lower part of the map (I guess it's
invisible??? water). I tried this on my pirates map.
Should be tested in another map which use water. Looks alright on map
pirates on my computer ...
You have to run the game for about 7 minutes