Re: [Wormux-dev] Wormux 0.5 beta1

2004-10-03 Par sujet Michael Prager
Very nice. Here are some things I've noticed: - weapon placement is still a little bit off when walking to the left. it's fine when walking to the right though - when using the baseball bat the attacked player doesn't move when hit - when selecting the airstrike as weapon, you can see the plane

[Wormux-dev] [Fwd: Patch for SDL-glx to support flipping]

2004-10-03 Par sujet Victor STINNER
--- Begin Message --- Hi, I patched SDL-gfx to support vertical and horizontal flipping. I tryed to keep old API to don't brake compatibility and do a patch as small as possible :-). You may add some #define (or change API version ?) to aware programs that the new API support rotozoom and zoomSu

Re: [Wormux-dev] Wormux 0.5 beta1

2004-10-03 Par sujet Victor STINNER
Le dim 03/10/2004 à 00:28, Michael Prager a écrit : > - weapon placement is still a little bit off when walking to the left. > it's fine when walking to the right though It's not easy to fix it, because I don't know if my ClanLib hack to support sprite flipping with SDL broke position or not ...

[Wormux-dev] Add Lami's loading picture

2004-10-03 Par sujet Victor STINNER
I found a "loading.png" in menu subdirectory. It wasn't used ! So I just added two lines in main.cpp to display it during game loading ;-) Bye, Haypo

Re: [Wormux-dev] Wormux 0.5 beta1

2004-10-03 Par sujet Victor STINNER
Le dim 03/10/2004 à 00:28, Michael Prager a écrit : > - I wouldn't mind beeing added to the constribution section of > authors.txt and webpage (german translation and pirates map) ;-) lodesi help me to understand : you would like to be added to AUTHORS list :) Ok, no problem ! Website updated, b

Re: [Wormux-dev] Wormux 0.5 beta1

2004-10-03 Par sujet Michael Prager
Victor STINNER wrote: - player die when getting into the lower part of the map (I guess it's invisible??? water). I tried this on my pirates map. Should be tested in another map which use water. Looks alright on map pirates on my computer ... You have to run the game for about 7 minutes