Oups,
Like Matthieu said me : I forgot some file. They are now in CVS. I
removed also some file (.scr).
I also corrected Jukebox::PlayItem : session arg wasn't correctly
copied. With this, I changed character step sound : it play only if it
wasn't playing.
Hum ... Toddd sent us two sound for wal
Victor STINNER wrote:
Oups,
Like Matthieu said me : I forgot some file. They are now in CVS. I
removed also some file (.scr).
I also corrected Jukebox::PlayItem : session arg wasn't correctly
copied
Sorry, I hadn't understand what you want to do with session in argument,
I never use it...
Le mar 28/09/2004 à 11:08, Matthieu Fertré a écrit :
> >I also corrected Jukebox::PlayItem : session arg wasn't correctly
> >copied
> >
> Sorry, I hadn't understand what you want to do with session in argument,
> I never use it...
>
> > With this, I changed character step sound : it play only if
Victor STINNER wrote:
Le mar 28/09/2004 à 11:08, Matthieu Fertré a écrit :
I also corrected Jukebox::PlayItem : session arg wasn't correctly
copied
Sorry, I hadn't understand what you want to do with session in argument,
I never use it...
With this, I changed character step
Hi,
What do you think about cuting skins into separated parts :
- eyes
- head
- foots
- ...
It would help, for example, to implement eyes rotation with crosshair
rotation.
To implement this, we have to :
- cut skins PNG ... easy wit layers in Gimp
- change skins XML resources
- replace image.dra
No ?
My photo :
http://www.haypocalc.com/perso/photos/autoportrait.jpg
Or :
http://www.haypocalc.com/perso/photos/passeport_2003.png
Or :
http://www.haypocalc.com/quebec/photos/moi.php
Bye, Haypo
I think this is a great idea, it would make the battlefield more alive.
Cheers,
Michael Prager
Victor STINNER wrote:
Hi,
What do you think about cuting skins into separated parts :
- eyes
- head
- foots
- ...
It would help, for example, to implement eyes rotation with crosshair
rotation.
To