[Wormux-dev] Patch for SDL CL_Keyboard::get_keycode()

2004-09-20 Par sujet Victor STINNER
Here you have a patch sent to the ML of ClanLib. --- Hi, Old SDL Keyboard behaviour was very strange : when a key was hit and then release, it looked like it couldn't be released. It was true ! I saw that ClanLib stored a "last_keycode", and get_keycode(id) just check if id==last_keycode :-/ I thi

[Wormux-dev] some bugs in current CVS

2004-09-20 Par sujet Michael Prager
Hi everybody, I've tested todays cvs and I'm really impressed by the progress the game has made. I'm looking forward to see a new stable release. :-) Anyway here are some notes I've wrote done while testing: general: - about screen text too low (parts of the text show outside the box) - map p

Re: [Wormux-dev] some bugs in current CVS

2004-09-20 Par sujet Matthieu Fertré
Hi Michael, > - weapons located on the wrong place (always in the upper left corner of the player) We have to update the skin (see Alien), this is the only skin I have updated. > - charging bazooka/grenate sound never stops strange, work greet here. Only one code for charging the two weapon,

Re: [Wormux-dev] some bugs in current CVS

2004-09-20 Par sujet Michael Prager
Matthieu Fertré wrote: > - weapons located on the wrong place (always in the upper left corner of the player) We have to update the skin (see Alien), this is the only skin I have updated. You're right, when using the alien team the weapons are placed correctly. > - charging bazooka/grenate