On Feb 11, 2008 3:45 PM, Julien PUYDT <[EMAIL PROTECTED]> wrote:
> RCL a écrit :
> > 2) Server entities should be able to serialize themselves to some
> > archived form which will be transmitted over the network (and/or saved
> > to file for local demos), and client entities should be able to fully
RCL a écrit :
> 2) Server entities should be able to serialize themselves to some
> archived form which will be transmitted over the network (and/or saved
> to file for local demos), and client entities should be able to fully
> reconstruct their state from this form.
Full serialization should be
Hello,
On Feb 11, 2008 3:24 AM, Eddy Petrișor <[EMAIL PROTECTED]> wrote:
> RCL wrote:
>
> > There was no problem with synchronizing object positions/states, as
> > there was only one piece of code that actually did the calculations...
> > all the "clients" (including local one, which shared CPU wi
Eddy Petrișor a écrit :
> RCL wrote:
>
>
>> There was no problem with synchronizing object positions/states, as
>> there was only one piece of code that actually did the calculations...
>> all the "clients" (including local one, which shared CPU with server
>> part) just received the stream of o
RCL wrote:
> There was no problem with synchronizing object positions/states, as
> there was only one piece of code that actually did the calculations...
> all the "clients" (including local one, which shared CPU with server
> part) just received the stream of object positions for a given frame
>
Hi!
On Feb 10, 2008 2:15 PM, Kurosu <[EMAIL PROTECTED]> wrote:
> Hi!
>
> RCL a écrit :
> >> - things that don't need it (every thing else like wind particles, camera
> >> shake ;) ).
> >>
> >> So, a camera shake is obvously falling in the 2nd type.
> >
> > Yes, I felt that I'm doing something wron
Hi!
RCL a écrit :
>> - things that don't need it (every thing else like wind particles, camera
>> shake ;) ).
>>
>> So, a camera shake is obvously falling in the 2nd type.
>
> Yes, I felt that I'm doing something wrong, because it shouldn't stay
> in sync, but because of my internal laziness I fa
On Feb 10, 2008 9:34 AM, Sandra et Yannig <[EMAIL PROTECTED]> wrote:
> Le Sunday 10 February 2008 00:08:06 RCL, vous avez écrit :
>
> > On Feb 9, 2008 7:09 PM, Sandra et Yannig <[EMAIL PROTECTED]> wrote:
> > > Le Saturday 09 February 2008 13:13:00 Kurosu, vous avez écrit :
> > > > Hi,
> > > >
> > >
Le Sunday 10 February 2008 00:08:06 RCL, vous avez écrit :
> On Feb 9, 2008 7:09 PM, Sandra et Yannig <[EMAIL PROTECTED]> wrote:
> > Le Saturday 09 February 2008 13:13:00 Kurosu, vous avez écrit :
> > > Hi,
> > >
> > > in RandomSync::Init(), a first seed is set, then if the computer is a
> > > serv
On Feb 9, 2008 7:09 PM, Sandra et Yannig <[EMAIL PROTECTED]> wrote:
> Le Saturday 09 February 2008 13:13:00 Kurosu, vous avez écrit :
> > Hi,
> >
> > in RandomSync::Init(), a first seed is set, then if the computer is a
> > server, another one is generated and sent to the clients.
> >
> > Network
Le Saturday 09 February 2008 13:13:00 Kurosu, vous avez écrit :
> Hi,
>
> in RandomSync::Init(), a first seed is set, then if the computer is a
> server, another one is generated and sent to the clients.
>
> Network works, so there's probably more to it than just this. Could some
> senior (or knowl
Hi,
in RandomSync::Init(), a first seed is set, then if the computer is a
server, another one is generated and sent to the clients.
Network works, so there's probably more to it than just this. Could some
senior (or knowledgeable) wormux developper explain me why (and possibly
add a comment in th
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