Hi, in RandomSync::Init(), a first seed is set, then if the computer is a server, another one is generated and sent to the clients.
Network works, so there's probably more to it than just this. Could some senior (or knowledgeable) wormux developper explain me why (and possibly add a comment in the code to make sense of this)? Best regards, -- Kurosu _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev