Hi,

in RandomSync::Init(), a first seed is set, then if the computer is a
server, another one is generated and sent to the clients.

Network works, so there's probably more to it than just this. Could some
senior (or knowledgeable) wormux developper explain me why (and possibly
add a comment in the code to make sense of this)?

Best regards,
-- 
Kurosu

_______________________________________________
Wormux-dev mailing list
Wormux-dev@gna.org
https://mail.gna.org/listinfo/wormux-dev

Répondre à