Hello,
you're right! It's commited in r3010 :-)
Matt (gentildemon)
Kurosu a écrit :
> Hello,
>
> in weapon/explosion.cpp, there's a strange calculus in
> ApplyExplosion_common up to line 156:
>
> double dmg;
> if ( config.explosion_range != 0)
> dmg = cos(M_PI_2 * distance / config.explosion_
Hello,
in weapon/explosion.cpp, there's a strange calculus in
ApplyExplosion_common up to line 156:
double dmg;
if ( config.explosion_range != 0)
dmg = cos(M_PI_2 * distance / config.explosion_range);
else
dmg = cos(M_PI_2 * distance);
dmg *= config.damage;
obj->AddDamage (config.damage);
E