This commit broke wormux, causing it to segfault every time here. The
cause is a combination of my rewriting RCL's original version and the
fact that some samples don't have a file. It seems to be fine with SDL
functions to use NULL samples, though.
Fixed by r4033.
yeKcim a écrit :
> Done.
>
> A
Done.
Author: yekcim
Date: Sat Feb 9 00:09:58 2008
New Revision: 4031
URL: http://svn.gna.org/viewcvs/wormux?rev=4031&view=rev
Log:
precaching patch (from RDL)
RCL a écrit :
> Hi there,
>
> this small patch allows to precache the sounds before loading a map (and
> does it properly), so yo
Hi there,
this small patch allows to precache the sounds before loading a map (and
does it properly), so you have no delays even when game starts. Pretty
simple patch, I think I should have added it to sample cache from the very
beginning.
Since attaches aren't allowed, I put the file here:
http: