All the modification haven't been done. In fact, there are special
weapons... For example, in the original game Worms, you can play 2 times
with the shotgun in the same turn, or you can use a ninja cord and then
use a another weapon. That's why I add "bool can_change_weapon" and
"uint nb_repla
Thanks for your clean in the weapon code. It's really better now.
Le mar 31/08/2004 à 22:22, Matthieu Fertré a écrit :
> Hum, well, the most doubtful decision is about weapon position and
> rotation.
ClanLib 0.7 add rotation hotspot, a really sexy feature ("Programming is
like sex, it's better
Hi,
I have done quite a lot of modifications in the CL07 branch. Here is an
explanation.
First of all, I have rewritten keyboard.cpp and mouse.cpp, so these
objects don't have to know which is the weapon used at any time. In the
last "commit", I have reintroduce key bindings for choosing wea