Le 14/06/2010 16:35, kur...@free.fr a écrit :
> The author told me 0.9.2 is drastically slower than 0.9.1 so we'll have
> to look around that. (not playing the blame game here).
The only major change I found affecting performance would be the Double
usage. Too bad, it will have to stay.
__
> Le 11/06/2010 21:24, Kurosu a écrit :
> To be honest, I never thought that you would be so fast to port it to
> Android smartphone. So I'm quite impressed!
curl was also ported. I don't know how much binary is spent for just http
download, but that doesn't really matter at this point: binary da
- RCL a écrit :
> Well, there's Maemo port of this game (for Nokia N900):
> http://repository.maemo.org/extras-devel/pool/fremantle/free/source/w/wormux/
> , maybe something can be learned from that?
Actually, I'm in contact with the port author, so that I merge some of his
(valid) changes (
- kur...@free.fr a écrit :
> Do you think it would be worthwhile to restore the compatibility
> by adding this code and a proper notice?
> I don't mind keeping my code local.
The Maemo port requires an equivalent fix. So this is no longer a question of
whether this is a pointless thing, but h
Well, there's Maemo port of this game (for Nokia N900):
http://repository.maemo.org/extras-devel/pool/fremantle/free/source/w/wormux/
, maybe something can be learned from that?
Hardware is similar (SGX 53x 800x480, ARM 8 @ 600Mhz, 256 MB RAM), but
it runs decently (at least without sound), that i